Geant4-11
Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes
G4CollisionnpElastic Class Reference

#include <G4CollisionnpElastic.hh>

Inheritance diagram for G4CollisionnpElastic:
G4VElasticCollision G4VCollision

Public Member Functions

virtual G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
void establish_G4MT_TLS_G4VCollision ()
 
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
 G4CollisionnpElastic ()
 
virtual G4String GetName () const
 
virtual G4bool IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
G4bool operator!= (const G4CollisionnpElastic &right) const
 
G4bool operator!= (const G4VCollision &right) const
 
G4bool operator!= (const G4VElasticCollision &right) const
 
G4bool operator== (const G4CollisionnpElastic &right) const
 
G4bool operator== (const G4VCollision &right) const
 
G4bool operator== (const G4VElasticCollision &right) const
 
virtual void Print () const
 
virtual void Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual ~G4CollisionnpElastic ()
 

Protected Member Functions

virtual const G4VAngularDistributionGetAngularDistribution () const
 
virtual const G4CollisionVectorGetComponents () const
 
virtual const G4VCrossSectionSourceGetCrossSectionSource () const
 
virtual const std::vector< G4String > & GetListOfColliders (G4int whichOne) const
 
G4int GetNumberOfPartons (const G4ParticleDefinition *aP) const
 

Private Member Functions

 G4CollisionnpElastic (const G4CollisionnpElastic &)
 
G4CollisionnpElasticoperator= (const G4CollisionnpElastic &)
 

Private Attributes

G4VAngularDistributionangularDistribution
 
std::vector< G4Stringcolliders1
 
std::vector< G4Stringcolliders2
 
G4VCrossSectionSourcecrossSectionSource
 

Detailed Description

Definition at line 41 of file G4CollisionnpElastic.hh.

Constructor & Destructor Documentation

◆ G4CollisionnpElastic() [1/2]

G4CollisionnpElastic::G4CollisionnpElastic ( )

Definition at line 42 of file G4CollisionnpElastic.cc.

43{
44 // Subtype of interacting particles
47
48 colliders1.push_back(subType1);
49 colliders2.push_back(subType2);
50
51// angularDistribution = new G4AngularDistribution(true);
54}
G4VCrossSectionSource * crossSectionSource
std::vector< G4String > colliders1
G4VAngularDistribution * angularDistribution
std::vector< G4String > colliders2
static G4Neutron * NeutronDefinition()
Definition: G4Neutron.cc:98
const G4String & GetParticleSubType() const
static G4Proton * ProtonDefinition()
Definition: G4Proton.cc:87

References angularDistribution, colliders1, colliders2, crossSectionSource, G4ParticleDefinition::GetParticleSubType(), G4Neutron::NeutronDefinition(), and G4Proton::ProtonDefinition().

◆ ~G4CollisionnpElastic()

G4CollisionnpElastic::~G4CollisionnpElastic ( )
virtual

Definition at line 57 of file G4CollisionnpElastic.cc.

58{
60 delete crossSectionSource;
61}

References angularDistribution, and crossSectionSource.

◆ G4CollisionnpElastic() [2/2]

G4CollisionnpElastic::G4CollisionnpElastic ( const G4CollisionnpElastic )
private

Member Function Documentation

◆ CrossSection()

G4double G4VCollision::CrossSection ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtualinherited

Reimplemented in G4CollisionComposite, G4CollisionMesonBaryonToResonance, and G4CollisionNN.

Definition at line 54 of file G4VCollision.cc.

56{
57 G4double sigma = 0.;
58
60
61 if (xSource != 0)
62 {
63 // There is a cross section for this Collision
64 sigma = xSource->CrossSection(aTrk1,aTrk2);
65 }
66 return sigma;
67}
double G4double
Definition: G4Types.hh:83
virtual const G4VCrossSectionSource * GetCrossSectionSource() const =0
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0

References G4VCrossSectionSource::CrossSection(), and G4VCollision::GetCrossSectionSource().

Referenced by G4Scatterer::GetCrossSection(), G4Scatterer::GetTimeToInteraction(), G4VCollision::Print(), and G4Scatterer::Scatter().

◆ establish_G4MT_TLS_G4VCollision()

void G4VCollision::establish_G4MT_TLS_G4VCollision ( )
inherited

◆ FinalState()

G4KineticTrackVector * G4VElasticCollision::FinalState ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtualinherited

Implements G4VCollision.

Definition at line 53 of file G4VElasticCollision.cc.

55{
56 const G4VAngularDistribution* angDistribution;
57
58 angDistribution = GetAngularDistribution();
59
60
61 G4LorentzVector pCM=trk1.Get4Momentum() + trk2.Get4Momentum();
62
63 G4LorentzRotation toLabFrame(pCM.boostVector());
64 G4LorentzVector Ptmp=toLabFrame.inverse() * trk1.Get4Momentum(); //trk1 in CMS
66 toZ.rotateZ(-Ptmp.phi());
67 toZ.rotateY(-Ptmp.theta());
68 toLabFrame *= toZ.inverse();
69
70 G4double S = pCM.mag2();
71 G4double m10 = trk1.GetDefinition()->GetPDGMass();
72 G4double m20 = trk2.GetDefinition()->GetPDGMass();
73 if(S-(m10+m20)*(m10+m20) < 0) return new G4KineticTrackVector;
74
75 G4double m_1 = trk1.GetActualMass();
76 G4double m_2 = trk2.GetActualMass();
77
78 // Angles of outgoing particles
79 G4double cosTheta = angDistribution->CosTheta(S,m_1,m_2);
80
81 if ( (trk1.GetDefinition() == G4Proton::Proton() || trk1.GetDefinition() == G4Neutron::Neutron() )
82 &&(trk2.GetDefinition() == G4Proton::Proton() || trk2.GetDefinition() == G4Neutron::Neutron() ) )
83 {
84 if ( trk1.GetDefinition() == trk2.GetDefinition() )
85 {
86 if ( trk1.GetDefinition() == G4Proton::Proton() )
87 {
88// G4cout << "scatterangle pp " << cosTheta
89// << " " << typeid(*angDistribution).name() << G4endl;
90 } else {
91// G4cout << "scatterangle nn " << cosTheta
92// << " " << typeid(*angDistribution).name() << G4endl;
93 }
94 } else {
95// G4cout << "scatterangle pn " << cosTheta
96// << " " << typeid(*angDistribution).name() << G4endl;
97 }
98 } else {
99// G4cout << "scatterangle other " << cosTheta
100// << " " << typeid(*angDistribution).name() << G4endl;
101 }
102
103 G4double phi = angDistribution->Phi();
104 G4double Theta = std::acos(cosTheta);
105
106 // Unit vector of three-momentum
107 G4ThreeVector pFinal1(std::sin(Theta)*std::cos(phi), std::sin(Theta)*std::sin(phi), cosTheta);
108 // Three momentum in cm system
109 G4double pInCM = std::sqrt((S-(m10+m20)*(m10+m20))*(S-(m10-m20)*(m10-m20))/(4.*S));
110 pFinal1 = pFinal1 * pInCM;
111 G4ThreeVector pFinal2 = -pFinal1;
112
113 G4double eFinal1 = std::sqrt(pFinal1.mag2() + m10*m10);
114 G4double eFinal2 = std::sqrt(pFinal2.mag2() + m20*m20);
115
116 G4LorentzVector p4Final1(pFinal1, eFinal1);
117 G4LorentzVector p4Final2(pFinal2, eFinal2);
118
119 // Lorentz transformation
120 p4Final1 *= toLabFrame;
121 p4Final2 *= toLabFrame;
122
123 // Final tracks are copies of incoming ones, with modified 4-momenta
124 G4KineticTrack* final1 = new G4KineticTrack(trk1);
125 final1->Set4Momentum(p4Final1);
126 G4KineticTrack* final2 = new G4KineticTrack(trk2);
127 final2->Set4Momentum(p4Final2);
128
130 finalTracks->push_back(final1);
131 finalTracks->push_back(final2);
132
133 return finalTracks;
134}
G4double S(G4double temp)
double mag2() const
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
Hep3Vector boostVector() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
const G4ParticleDefinition * GetDefinition() const
const G4LorentzVector & Get4Momentum() const
G4double GetActualMass() const
static G4Neutron * Neutron()
Definition: G4Neutron.cc:103
static G4Proton * Proton()
Definition: G4Proton.cc:92
virtual G4double Phi() const
virtual G4double CosTheta(G4double s, G4double m1, G4double m2) const =0
virtual const G4VAngularDistribution * GetAngularDistribution() const =0

References CLHEP::HepLorentzVector::boostVector(), G4VAngularDistribution::CosTheta(), G4KineticTrack::Get4Momentum(), G4KineticTrack::GetActualMass(), G4VCollision::GetAngularDistribution(), G4KineticTrack::GetDefinition(), G4ParticleDefinition::GetPDGMass(), CLHEP::HepLorentzRotation::inverse(), CLHEP::HepLorentzVector::mag2(), CLHEP::Hep3Vector::mag2(), G4Neutron::Neutron(), CLHEP::HepLorentzVector::phi(), G4VAngularDistribution::Phi(), G4Proton::Proton(), CLHEP::HepLorentzRotation::rotateY(), CLHEP::HepLorentzRotation::rotateZ(), S(), G4KineticTrack::Set4Momentum(), and CLHEP::HepLorentzVector::theta().

◆ GetAngularDistribution()

virtual const G4VAngularDistribution * G4CollisionnpElastic::GetAngularDistribution ( ) const
inlineprotectedvirtual

Implements G4VCollision.

Definition at line 65 of file G4CollisionnpElastic.hh.

65{ return angularDistribution; }

References angularDistribution.

◆ GetComponents()

virtual const G4CollisionVector * G4VCollision::GetComponents ( ) const
inlineprotectedvirtualinherited

◆ GetCrossSectionSource()

virtual const G4VCrossSectionSource * G4CollisionnpElastic::GetCrossSectionSource ( ) const
inlineprotectedvirtual

Implements G4VCollision.

Definition at line 64 of file G4CollisionnpElastic.hh.

64{ return crossSectionSource; }

References crossSectionSource.

◆ GetListOfColliders()

const std::vector< G4String > & G4CollisionnpElastic::GetListOfColliders ( G4int  whichOne) const
protectedvirtual

Implements G4VCollision.

Definition at line 84 of file G4CollisionnpElastic.cc.

85{
86 if (whichOne == 1) {
87 return colliders1;
88 } else if (whichOne == 2) {
89 return colliders2;
90 }
91
92 throw G4HadronicException(__FILE__, __LINE__, "G4CollisionnpElastic::GetListOfColliders - Argument outside valid range");
93}

References colliders1, and colliders2.

◆ GetName()

virtual G4String G4CollisionnpElastic::GetName ( ) const
inlinevirtual

Implements G4VCollision.

Definition at line 56 of file G4CollisionnpElastic.hh.

56{ return "np Elastic Collision"; }

◆ GetNumberOfPartons()

G4int G4VCollision::GetNumberOfPartons ( const G4ParticleDefinition aP) const
inlineprotectedinherited

Definition at line 68 of file G4VCollision.hh.

69 {
70 G4int result = 0;
71 for(G4int i=0; i<6; i++)
72 {
73 result += aP->GetQuarkContent(i+1);
74 result += aP->GetAntiQuarkContent(i+1);
75 }
76 return result;
77 }
int G4int
Definition: G4Types.hh:85
G4int GetQuarkContent(G4int flavor) const
G4int GetAntiQuarkContent(G4int flavor) const

References G4ParticleDefinition::GetAntiQuarkContent(), and G4ParticleDefinition::GetQuarkContent().

Referenced by G4CollisionMesonBaryonElastic::IsInCharge().

◆ IsInCharge()

G4bool G4CollisionnpElastic::IsInCharge ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Implements G4VCollision.

Definition at line 64 of file G4CollisionnpElastic.cc.

66{
67 G4bool isInCharge = false;
68
69 const G4ParticleDefinition* def1 = trk1.GetDefinition();
70 const G4ParticleDefinition* def2 = trk2.GetDefinition();
71
72 if ( (def1 == G4Neutron::NeutronDefinition() &&
74 ||
75 (def1 == G4Proton::ProtonDefinition() &&
77 {
78 isInCharge = true;
79 }
80 return isInCharge;
81}
bool G4bool
Definition: G4Types.hh:86

References G4KineticTrack::GetDefinition(), G4Neutron::NeutronDefinition(), and G4Proton::ProtonDefinition().

◆ operator!=() [1/3]

G4bool G4CollisionnpElastic::operator!= ( const G4CollisionnpElastic right) const

◆ operator!=() [2/3]

G4bool G4VCollision::operator!= ( const G4VCollision right) const
inherited

Definition at line 48 of file G4VCollision.cc.

49{
50 return (this != (G4VCollision *) &right);
51}

◆ operator!=() [3/3]

G4bool G4VElasticCollision::operator!= ( const G4VElasticCollision right) const
inherited

◆ operator=()

G4CollisionnpElastic & G4CollisionnpElastic::operator= ( const G4CollisionnpElastic )
private

◆ operator==() [1/3]

G4bool G4CollisionnpElastic::operator== ( const G4CollisionnpElastic right) const

◆ operator==() [2/3]

G4bool G4VCollision::operator== ( const G4VCollision right) const
inherited

Definition at line 42 of file G4VCollision.cc.

43{
44 return (this == (G4VCollision *) &right);
45}

◆ operator==() [3/3]

G4bool G4VElasticCollision::operator== ( const G4VElasticCollision right) const
inherited

◆ Print() [1/2]

void G4VCollision::Print ( ) const
virtualinherited

Definition at line 70 of file G4VCollision.cc.

71{
73
74 G4cout << "---- " << name << "---- Cross section" << G4endl;
75
77 if (xSource) xSource->Print();
78
79 G4int nComponents = 0;
80 const G4CollisionVector* components = GetComponents();
81 if (components)
82 {
83 nComponents = components->size();
84 }
85 G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl;
86 G4int i = 0;
87 G4CollisionVector::const_iterator iter;
88 if (components)
89 {
90 for (iter = components->begin(); iter != components->end(); ++iter)
91 {
92 G4cout << "---- " << name << " ---- Component " << i << G4endl;
93 ((*iter))->Print();
94 i++;
95 }
96 }
97
98}
std::vector< G4VCollision * > G4CollisionVector
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
virtual const G4CollisionVector * GetComponents() const
Definition: G4VCollision.hh:79
virtual void Print() const
Definition: G4VCollision.cc:70
virtual G4String GetName() const =0
virtual void Print() const
const char * name(G4int ptype)

References G4cout, G4endl, G4VCollision::GetComponents(), G4VCollision::GetCrossSectionSource(), G4VCollision::GetName(), G4InuclParticleNames::name(), G4VCollision::Print(), and G4VCrossSectionSource::Print().

Referenced by G4VCollision::Print().

◆ Print() [2/2]

void G4VCollision::Print ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtualinherited

Definition at line 101 of file G4VCollision.cc.

103{
105
106 if (IsInCharge(trk1,trk2))
107 {
108 G4cout << "---- " << name << "is in charge ---- " << G4endl;
109 }
110 else
111 {
112 G4cout << "---- " << name << "is not in charge ---- " << G4endl;
113 }
114
115 G4cout << "---- " << name << "---- Cross section" << G4endl;
116
118 if (xSource) xSource->Print();
119 G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl;
120
121 G4int nComponents = 0;
122 const G4CollisionVector* components = GetComponents();
123 if (components)
124 {
125 nComponents = components->size();
126 }
127 G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl;
128
129 G4int i = 0;
130 G4CollisionVector::const_iterator iter;
131 if (components)
132 {
133 for (iter = components->begin(); iter != components->end(); ++iter)
134 {
135 G4cout << "Component " << i << G4endl;
136 ((*iter))->Print();
137 i++;
138 }
139 }
140}
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
Definition: G4VCollision.cc:54
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0

References G4VCollision::CrossSection(), G4cout, G4endl, G4VCollision::GetComponents(), G4VCollision::GetCrossSectionSource(), G4VCollision::GetName(), G4VCollision::IsInCharge(), G4InuclParticleNames::name(), G4VCollision::Print(), and G4VCrossSectionSource::Print().

Field Documentation

◆ angularDistribution

G4VAngularDistribution* G4CollisionnpElastic::angularDistribution
private

◆ colliders1

std::vector<G4String> G4CollisionnpElastic::colliders1
private

Definition at line 75 of file G4CollisionnpElastic.hh.

Referenced by G4CollisionnpElastic(), and GetListOfColliders().

◆ colliders2

std::vector<G4String> G4CollisionnpElastic::colliders2
private

Definition at line 76 of file G4CollisionnpElastic.hh.

Referenced by G4CollisionnpElastic(), and GetListOfColliders().

◆ crossSectionSource

G4VCrossSectionSource* G4CollisionnpElastic::crossSectionSource
private

The documentation for this class was generated from the following files: