Geant4-11
G4UniformGravityField.cc
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25//
26// G4UniformGravityField implementation
27//
28// Created: P.Gumplinger, 14.06.2011 - Adapted from G4UniformElectricField
29// Thanks to P.Fierlinger (PSI), A.Capra and A.Fontana (INFN Pavia)
30// -------------------------------------------------------------------
31
34#include "G4SystemOfUnits.hh"
35
36// Construct from a 3-vector
37//
39 : G4Field ( true ) // Gravity flag *on*
40{
41 fFieldComponents[0] = FieldVector.x();
42 fFieldComponents[1] = FieldVector.y();
43 fFieldComponents[2] = FieldVector.z();
44}
45
46// Construct from a double > default = -9.81 m*s^-2
48 : G4Field ( true )
49{
50 fFieldComponents[0] = 0.0;
51 fFieldComponents[1] = gy;
52 fFieldComponents[2] = 0.0;
53}
54
56{
57}
58
60 : G4Field(p)
61{
62 for (auto i=0; i<3; ++i)
63 {
65 }
66}
67
70{
71 if (&p == this) return *this;
73 for (auto i=0; i<3; ++i)
74 {
76 }
77 return *this;
78}
79
81{
84 fFieldComponents[2]) );
85}
86
87// -------------------------------------------------------------------
88
90 G4double* G ) const
91{
92 G[0]= fFieldComponents[0];
93 G[1]= fFieldComponents[1];
94 G[2]= fFieldComponents[2];
95}
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
double z() const
double x() const
double y() const
G4Field & operator=(const G4Field &p)
Definition: G4Field.cc:42
virtual void GetFieldValue(const G4double Point[4], G4double *field) const
G4UniformGravityField & operator=(const G4UniformGravityField &p)
G4UniformGravityField(const G4ThreeVector &FieldVector)
virtual G4Field * Clone() const