G4SPSPosDistribution * posGenerator
G4int GetNumberOfParticles() const
G4ThreeVector GetParticlePosition() const
void SetNumberOfParticles(G4int i)
void SetParticleTime(G4double aTime)
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4double GetParticleTime() const
G4ThreeVector polarization
G4Cache< part_prop_t > ParticleProperties
G4SPSAngDistribution * GetAngDist() const
void GeneratePrimaryVertex(G4Event *evt)
const G4ThreeVector & GetParticlePolarization() const
G4double GetParticleEnergy() const
~G4SingleParticleSource()
G4SPSRandomGenerator * GetBiasRndm() const
G4SPSEneDistribution * GetEneDist() const
G4ParticleDefinition * definition
G4ThreeVector GetParticleMomentumDirection() const
G4SPSAngDistribution * angGenerator
void SetParticlePolarization(const G4ThreeVector &aVal)
G4SPSEneDistribution * eneGenerator
void SetParticleCharge(G4double aCharge)
G4ParticleDefinition * GetParticleDefinition() const
G4SPSRandomGenerator * biasRndm
G4int NumberOfParticlesToBeGenerated
G4SPSPosDistribution * GetPosDist() const
G4ParticleMomentum momentum_direction