Geant4-11
G4PhysicalVolumesSearchScene.cc
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29// John Allison 5th September 2018, based on G4PhysicalVolumeSearchScene
30// An artificial scene to find physical volumes. Instead of returning the
31// first occurrence (G4PhysicalVolumeSearchScene) this class (note the extra
32// 's' in the name of this class) returns a vector of all occurrences.
33
35
36#include <regex>
37
39(G4PhysicalVolumeModel* pSearchVolumesModel, // usually a world
40 const G4String& requiredPhysicalVolumeName,
41 G4int requiredCopyNo,
42 G4int requiredContinuation)
43: fpSearchVolumesModel (pSearchVolumesModel)
44, fMatcher (requiredPhysicalVolumeName)
45, fRequiredCopyNo (requiredCopyNo)
46, fRequiredContinuation (requiredContinuation)
47{}
48
50{
52 const G4String& name = pCurrentPV->GetName();
54
55 // Match the name with the required physical volume name. The latter can be of
56 // the form "/regexp/", where regexp is a regular expression (see C++ regex),
57 // or a plain name, in which case there must be an exact match.
58 if (fMatcher.Match(name)) {
59 if ((fRequiredCopyNo < 0 || // I.e., ignore negative request
60 fRequiredCopyNo == copyNo)) {
61 auto basePath = fpSearchVolumesModel->GetFullPVPath();
62 basePath.pop_back(); // Base node is one up from found node
63 // Mark base path nodes as not drawn
64 for (auto& node: basePath) node.SetDrawn(false);
65 fFindings.push_back
68 pCurrentPV,
69 copyNo,
71 basePath,
73 // If user has asked for limited descent
74 if (fRequiredContinuation >= 0) {
75 static G4int firstFoundDepth = fpSearchVolumesModel->GetCurrentDepth();
77 if (foundDepth >= firstFoundDepth + fRequiredContinuation) {
79 }
80 }
81 }
82 }
83}
84
86: fRegexFlag(false)
87{
88 if (requiredMatch.size()) {
89 size_t last = requiredMatch.size() - 1;
90 // If required name begins and ends with '/', treat as a regular expression.
91 // 0 causes a conversion ambiguity that upsets the Windows compiler, so use 0U.
92 if (requiredMatch[0U] == '/' && requiredMatch[last] == '/') {
93 if (last > 1) { // Non-null regexp
94 // regex match required
95 fRegexFlag = true;
96 // Extract the required regex
97 fRequiredMatch = requiredMatch.substr(1,last-1);
98 }
99 } else {
100 // Exact match required
101 fRequiredMatch = requiredMatch;
102 }
103 }
104 if (fRequiredMatch.empty()) {
106 ("G4PhysicalVolumesSearchScene::Matcher::Matcher",
107 "modeling0013", JustWarning, "Required match is null");
108 }
109}
110
112// Match the string with the required match. The latter can be of the form
113// "/regexp/", where regexp is a regular expression (see C++ regex),
114// or a plain string, in which case there must be an exact match.
115{
116 G4bool found = false;
117 if (fRequiredMatch.size()) {
118 if (fRegexFlag) { // Use extracted regex
119 std::regex requiredRegex(fRequiredMatch);
120 std::cmatch match;
121 std::regex_search(s.c_str(), match, requiredRegex);
122 if (match.size() > 0) found = true;
123 } else { // Require complete match
124 if (s == fRequiredMatch) found = true;
125 }
126 }
127 return found;
128}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
static constexpr double s
Definition: G4SIunits.hh:154
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4VPhysicalVolume * GetCurrentPV() const
const std::vector< G4PhysicalVolumeNodeID > & GetFullPVPath() const
G4VPhysicalVolume * GetTopPhysicalVolume() const
G4PhysicalVolumesSearchScene(G4PhysicalVolumeModel *pSearchVolumeModel, const G4String &requiredPhysicalVolumeName, G4int requiredCopyNo=-1, G4int requiredContinuation=G4PhysicalVolumeModel::UNLIMITED)
const G4PhysicalVolumeModel * fpSearchVolumesModel
const G4Transform3D * fpCurrentObjectTransformation
const G4String & GetName() const
const char * name(G4int ptype)