G4UIdirectory * gunDirectory
G4UIcmdWithAString * particleCmd
G4UIcmdWith3Vector * directionCmd
G4UIcmdWith3VectorAndUnit * positionCmd
~G4ParticleGunMessenger()
G4UIcmdWithoutParameter * listCmd
G4ParticleTable * particleTable
G4UIcmdWithADoubleAndUnit * timeCmd
G4ParticleGunMessenger(G4ParticleGun *fPtclGun)
G4UIcmdWithADoubleAndUnit * momAmpCmd
void IonLevelCommand(const G4String &newValues)
void SetNewValue(G4UIcommand *command, G4String newValues)
G4UIcmdWithAnInteger * numberCmd
G4UIcmdWith3Vector * polCmd
G4UIcmdWithADoubleAndUnit * energyCmd
G4ParticleGun * fParticleGun
void IonCommand(const G4String &newValues)
G4String GetCurrentValue(G4UIcommand *command)
char fIonFloatingLevelBase
G4UIcmdWith3VectorAndUnit * momCmd
G4double fIonExciteEnergy