Geant4-11
G4LorentzConvertor.hh
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27// 20100108 Michael Kelsey -- Use G4LorentzVector internally
28// 20100120 M. Kelsey -- BUG FIX: scm_momentum should be G4ThreeVector
29// 20100126 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
30// 20100519 M. Kelsey -- Add interfaces to pass G4InuclParticles directly
31// 20100616 M. Kelsey -- Report bullet and target four-momenta when set
32// 20100915 M. Kelsey -- Move constructors to .cc file, add initializers
33// 20110602 M. Kelsey -- Drop some unnecessary kinematics intermediates
34
35#ifndef G4LORENTZ_CONVERTOR_HH
36#define G4LORENTZ_CONVERTOR_HH
37
38#include "globals.hh"
39#include "G4LorentzVector.hh"
40#include "G4ThreeVector.hh"
41
42class G4InuclParticle;
43
45public:
47
49 const G4LorentzVector& tmom, G4double tmass);
50
52 const G4InuclParticle* target);
53
54 void setVerbose(G4int vb=0) { verboseLevel = vb; }
55
56 void setBullet(const G4InuclParticle* bullet);
57 void setTarget(const G4InuclParticle* target);
58
59 void setBullet(const G4InuclParticle& bullet) { setBullet(&bullet); }
60 void setTarget(const G4InuclParticle& target) { setTarget(&target); }
61
62 // Use correct four-vectors as input
63 void setBullet(const G4LorentzVector& bmom) {
64 bullet_mom = bmom;
65 if (verboseLevel > 3) printBullet();
66 }
67
68 void setTarget(const G4LorentzVector& bmom) {
69 target_mom = bmom;
70 if (verboseLevel > 3) printTarget();
71 }
72
73 // These functions "repair" input 4-vectors using specified mass
74 void setBullet(const G4LorentzVector& bmom, G4double bmass) {
75 bullet_mom.setVectM(bmom.vect(), bmass);
76 if (verboseLevel > 3) printBullet();
77 }
78
79 void setTarget(const G4LorentzVector& tmom, G4double tmass) {
80 target_mom.setVectM(tmom.vect(), tmass);
81 if (verboseLevel > 3) printTarget();
82 }
83
84 // Select reference frame for boosts, rotations, etc.
85 void toTheCenterOfMass();
87 void fillKinematics(); // Common calculations after either of above
88
90
91 // Four-vectors of bullet and target in last chosen reference frame
92 const G4LorentzVector& getBullet() const { return bullet_mom; }
93 const G4LorentzVector& getTarget() const { return target_mom; }
94
99
100 G4LorentzVector rotate(const G4LorentzVector& mom) const;
101
103 const G4LorentzVector& mom) const;
104
105 G4bool reflectionNeeded() const;
106
107 G4bool trivial() const { return degenerated; }
108
109 // Reporting functions for diagnostics
110 void printBullet() const;
111 void printTarget() const;
112
113private:
114 static const G4double small;
115
119
120 G4LorentzVector scm_momentum; // CM momentum relative to target/bullet
121 G4ThreeVector scm_direction; // Unit vector to reduce repeated calcs
122
123 // Buffer variables for doing ::rotate() calculations
129};
130
131#endif // G4LORENTZ_CONVERTOR_HH
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void setVectM(const Hep3Vector &spatial, double mass)
Hep3Vector vect() const
G4double getTRSMomentum() const
void setBullet(const G4InuclParticle &bullet)
G4LorentzVector target_mom
void setTarget(const G4LorentzVector &bmom)
void setTarget(const G4InuclParticle &target)
G4double getTotalSCMEnergy() const
const G4LorentzVector & getTarget() const
G4ThreeVector scm_direction
G4bool reflectionNeeded() const
G4LorentzVector bullet_mom
void setVerbose(G4int vb=0)
void setBullet(const G4InuclParticle *bullet)
G4double getSCMMomentum() const
G4LorentzVector backToTheLab(const G4LorentzVector &mom) const
G4LorentzVector scm_momentum
void setTarget(const G4LorentzVector &tmom, G4double tmass)
void setBullet(const G4LorentzVector &bmom)
static const G4double small
G4LorentzVector rotate(const G4LorentzVector &mom) const
const G4LorentzVector & getBullet() const
void setBullet(const G4LorentzVector &bmom, G4double bmass)
G4double getKinEnergyInTheTRS() const
void setTarget(const G4InuclParticle *target)