Geant4-11
G4CascadeDeexciteBase.hh
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26#ifndef G4CASCADE_DEEXCITE_BASE_HH
27#define G4CASCADE_DEEXCITE_BASE_HH 1
28//
29// Semi-concrete base class for de-excitation modules, analogous to
30// G4CascadeColliderBase.
31//
32// 20130628 M.Kelsey -- Add makeFragment() with zero momentum
33
36#include "G4InuclNuclei.hh"
37#include "G4LorentzVector.hh"
38#include <vector>
39
41class G4Fragment;
42
43
45public:
46 G4CascadeDeexciteBase(const char* name);
47 virtual ~G4CascadeDeexciteBase();
48
49 virtual void setVerboseLevel(G4int verbose=0);
50
51protected:
52 // Decide whether to use G4BigBanger or not
53 virtual G4bool explosion(const G4Fragment& target) const;
54 virtual G4bool explosion(G4int A, G4int Z, G4double excitation) const;
55
56protected:
57 G4CascadeCheckBalance* balance; // For conservation checking
58
59 // ==> Provide interfaces to G4CascadeCheckBalance
60 virtual G4bool validateOutput(const G4Fragment& target,
61 G4CollisionOutput& output);
62
63 // This is for use with G4BigBanger
64 virtual G4bool validateOutput(const G4Fragment& target,
65 const std::vector<G4InuclElementaryParticle>& particles);
66
67 // This is for use with G4Fissioner
68 virtual G4bool validateOutput(const G4Fragment& target,
69 const std::vector<G4InuclNuclei>& fragments);
70
71 // Interfaces between local content and G4Fragment
72 void getTargetData(const G4Fragment& target);
73 G4int A; // Buffers to collect target data for all modules
75 G4LorentzVector PEX; // Four momentum of recoil in Bertini units (GeV)
76 G4double EEXS; // Excitation energy in MeV
77
78 // NOTE: Momentum passed by value so that energy/mass can be adjusted
80 G4double EX=0.);
82 G4Fragment aFragment; // Reusable buffer to reduce new/delete cycling
83
84private:
85 // Copying of modules is forbidden
88};
89
90#endif /* G4CASCADE_DEEXCITE_BASE_HH */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4CascadeDeexciteBase(const char *name)
void getTargetData(const G4Fragment &target)
const G4Fragment & makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
G4CascadeDeexciteBase(const G4CascadeDeexciteBase &)
virtual void setVerboseLevel(G4int verbose=0)
G4CascadeDeexciteBase & operator=(const G4CascadeDeexciteBase &)
virtual G4bool explosion(const G4Fragment &target) const
G4CascadeCheckBalance * balance
virtual G4bool validateOutput(const G4Fragment &target, G4CollisionOutput &output)
const char * name(G4int ptype)