Geant4-11
G4CascadeColliderBase.hh
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26#ifndef G4CASCADE_COLLIDER_BASE_HH
27#define G4CASCADE_COLLIDER_BASE_HH
28//
29// 20100714 M. Kelsey -- Move functionality from G4VCascadeCollider, and
30// provide conservation-checking here, with wrapper function
31// and control flag.
32// 20100720 M. Kelsey -- Change G4CascadeCheckBalance to pointer member
33// 20100925 M. Kelsey -- Add explosion(A,Z,Eex) and explosion(G4Fragment)
34// interfaces
35// 20110225 M. Kelsey -- Add setVerboseLevel(), calls through to members
36// 20110304 M. Kelsey -- Add dummy rescatter() interface here, to enforce
37// consistency in subclass colliders.
38// 20110321 M. Kelsey -- Hide names of arguments to rescatter(), to avoid
39// compiler warnings on some GCC versions.
40// 20130620 Address Coverity complaint about missing copy actions
41// 20130621 Move doConservationChecks to G4CascadeParameters; change
42// explosion to use reference, add validateOutput() w/G4Fragment
43// 20130622 Move fragment-handling functions to G4CascadeDeexciteBase
44// 20140930 Change name from "const char*" to "const G4String"
45
46#include "G4VCascadeCollider.hh"
47
48#include "globals.hh"
49#include "G4InteractionCase.hh"
50#include <vector>
51
53class G4InuclNuclei;
54class G4InuclParticle;
57class G4Fragment;
59class G4V3DNucleus;
60
61
63public:
64 G4CascadeColliderBase(const G4String& name, G4int verbose=0);
65 virtual ~G4CascadeColliderBase();
66
67 // For use with top-level Propagate to preload a set of secondaries
68 virtual void rescatter(G4InuclParticle* /*bullet*/,
69 G4KineticTrackVector* /*theSecondaries*/,
70 G4V3DNucleus* /*theNucleus*/,
71 G4CollisionOutput& /*globalOutput*/) { ; }
72
73 virtual void setVerboseLevel(G4int verbose=0);
74
75protected:
76 G4InteractionCase interCase; // Determine bullet vs. target
77
78 // Decide whether to use G4ElementaryParticleCollider or not
79 virtual G4bool useEPCollider(G4InuclParticle* bullet,
80 G4InuclParticle* target) const;
81
82 // Decide whether to use G4IntraNuclearCascader or not
84 G4InuclParticle* target,
85 G4double ekin) const;
86
87 // ==> Provide same interfaces as G4CascadeCheckBalance itself
89
90 // Validate output for energy, momentum conservation, etc.
92 G4InuclParticle* target,
93 G4CollisionOutput& output);
94
95 // This is for use after de-excitation
96 virtual G4bool validateOutput(const G4Fragment& fragment,
97 G4CollisionOutput& output);
98
99 // This is for use with G4EPCollider
100 virtual G4bool validateOutput(G4InuclParticle* bullet,
101 G4InuclParticle* target,
102 const std::vector<G4InuclElementaryParticle>& particles);
103
104private:
105 // Copying of modules is forbidden
108};
109
110#endif /* G4CASCADE_COLLIDER_BASE_HH */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4CascadeColliderBase(const G4CascadeColliderBase &)
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const
virtual void setVerboseLevel(G4int verbose=0)
virtual void rescatter(G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
G4CascadeColliderBase(const G4String &name, G4int verbose=0)
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
G4CascadeColliderBase & operator=(const G4CascadeColliderBase &)
G4CascadeCheckBalance * balance
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
const char * name(G4int ptype)