Geant4-11
G4CallbackModel.hh
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29// John Allison 31st December 1997.
30//
31// Class Description:
32//
33// G4CallbackModel calls a user-defined function containing, for
34// example, calls to the Draw methods of G4VVisManager or the
35// *Primitive* methods of G4VGraphicsScene. This allows the user to
36// add his own graphical objects to a scene. The idea is that the
37// callback function is invoked by the vis system to refresh the
38// screen or remake a graphical database whenever required. The
39// function class must contain:
40//
41// void operator()(G4VGraphicsScene&, const G4Transform3D&)
42//
43// A base class G4VUserVisAction is provided in the visualisation
44// category. A G4CallbackModel is made by instantiating this template
45// with a pointer to the function object. The G4VisManager does this
46// for the user if he/she registers it (SetUserAction) and issues the
47// command /vis/scene/add/userAction. See the User Guide for
48// Application Developers, Section 8.8.7 and 8.8.8.
49
50#ifndef G4CALLBACKMODEL_HH
51#define G4CALLBACKMODEL_HH
52
53#include "G4VModel.hh"
54
55template <class F> class G4CallbackModel: public G4VModel {
56
57 public:
62 (*fFunction)(sceneHandler, fpMP);
63 }
64
65protected:
66
68
69private:
70
71 // Private copy constructor and assigment operator - copying and
72 // assignment not allowed. Keeps CodeWizard happy.
75};
76
77#endif
G4double(* function)(G4double)
G4CallbackModel(const G4CallbackModel &)
G4CallbackModel & operator=(const G4CallbackModel &)
void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
G4CallbackModel(F *function)
const G4ModelingParameters * fpMP
Definition: G4VModel.hh:102