50#ifndef G4CALLBACKMODEL_HH
51#define G4CALLBACKMODEL_HH
62 (*fFunction)(sceneHandler,
fpMP);
G4double(* function)(G4double)
G4CallbackModel(const G4CallbackModel &)
G4CallbackModel & operator=(const G4CallbackModel &)
void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
G4CallbackModel(F *function)
const G4ModelingParameters * fpMP