Geant4-11
G4BOptnForceCommonTruncatedExp.cc
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30
31#include "Randomize.hh"
33
36 fNumberOfSharing(0),
37 fProcessToApply(nullptr),
38 fInteractionOccured(false),
39 fMaximumDistance(-1.0)
40{
41 fCommonTruncatedExpLaw = new G4ILawCommonTruncatedExp("ExpLawForOperation"+name);
42 fForceFreeFlightLaw = new G4ILawForceFreeFlight ("FFFLawForOperation"+name);
43
45}
46
48{
51}
52
55 G4ForceCondition& proposeForceCondition )
56{
57 if ( callingProcess->GetWrappedProcess() == fProcessToApply )
58 {
59 proposeForceCondition = Forced;
61 }
62 else
63 {
64 proposeForceCondition = Forced;
66 }
67}
68
69
71{
73}
74
75
77 const G4Track* track,
78 const G4Step* step,
79 G4bool& forceFinalState )
80{
81 if ( callingProcess->GetWrappedProcess() != fProcessToApply )
82 {
83 forceFinalState = true;
85 return &fDummyParticleChange;
86 }
88 {
89 forceFinalState = true;
92 }
93
94 // -- checks if process won the GPIL race:
95 G4double processGPIL = callingProcess->GetPostStepGPIL() < callingProcess->GetAlongStepGPIL() ?
96 callingProcess->GetPostStepGPIL() : callingProcess->GetAlongStepGPIL() ;
97 if ( processGPIL <= step->GetStepLength() )
98 {
99 // -- if process won, wrapped process produces the final state.
100 // -- In this case, the weight for occurrence biasing is applied
101 // -- by the callingProcess, at exit of present method. This is
102 // -- selected by "forceFinalState = false":
103 forceFinalState = false;
104 fInteractionOccured = true;
105 return callingProcess->GetWrappedProcess()->PostStepDoIt( *track, *step );
106 }
107 else
108 {
109 forceFinalState = true;
111 return &fDummyParticleChange;
112 }
113}
114
115
117{
118 fTotalCrossSection += crossSection;
119 fCrossSections[process] = crossSection;
121}
122
123
125{
126 fCrossSections.clear();
127 fTotalCrossSection = 0.0;
129 fProcessToApply = 0;
130 fInteractionOccured = false;
131 fInitialMomentum = track->GetMomentum();
132
133 G4VSolid* currentSolid = track->GetVolume()->GetLogicalVolume()->GetSolid();
135 GetNavigatorForTracking()->
136 GetGlobalToLocalTransform()).TransformPoint(track->GetPosition());
138 GetNavigatorForTracking()->
139 GetGlobalToLocalTransform()).TransformAxis(track->GetMomentumDirection());
140 fMaximumDistance = currentSolid->DistanceToOut(localPosition, localDirection);
143}
144
145
147{
148 fCrossSections.clear();
149 fTotalCrossSection = 0.0;
151 fProcessToApply = 0;
152
155}
156
157
159{
164}
165
166
168{
170 G4double sigmaSelect = 0.0;
171 for ( std::map< const G4VProcess*, G4double>::const_iterator it = fCrossSections.begin();
172 it != fCrossSections.end();
173 it++)
174 {
175 sigmaSelect += (*it).second;
176 if ( sigmaRand <= sigmaSelect )
177 {
178 fProcessToApply = (*it).first;
179 break;
180 }
181 }
182}
G4ForceCondition
@ Forced
G4GPILSelection
@ NotCandidateForSelection
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
#define G4UniformRand()
Definition: Randomize.hh:52
std::map< const G4VProcess *, G4double > fCrossSections
G4ILawCommonTruncatedExp * fCommonTruncatedExpLaw
virtual G4GPILSelection ProposeGPILSelection(const G4GPILSelection processSelection)
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)
void AddCrossSection(const G4VProcess *, G4double)
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
G4VProcess * GetWrappedProcess() const
void SetSelectedProcessXSfraction(G4double fXS)
G4VSolid * GetSolid() const
virtual void Initialize(const G4Track &track)
Definition: G4Step.hh:62
G4double GetStepLength() const
G4VPhysicalVolume * GetVolume() const
const G4ThreeVector & GetPosition() const
G4ThreeVector GetMomentum() const
const G4ThreeVector & GetMomentumDirection() const
static G4TransportationManager * GetTransportationManager()
G4double UpdateForStep(G4double truePathLength)
G4LogicalVolume * GetLogicalVolume() const
virtual G4VParticleChange * PostStepDoIt(const G4Track &track, const G4Step &stepData)=0
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const =0
const char * name(G4int ptype)
#define DBL_MIN
Definition: templates.hh:54