Geant4-11
G3toG4RotationMatrix.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// ----------------------
28// Class description:
29//
30// An "extended" rotation matrix class.
31// The SetRotationMatrixByCol/Row() methods enables
32// to define the rotation matrix by column/row vectors.
33// The result matrix may be a matrix that does not
34// represent a rotation transformation (!) as
35// G3 "rotation" matrices can be a composition of
36// rotation and reflection.
37
38// ----------------------
39
40#ifndef G3TOG4ROTATION_HH
41#define G3TOG4ROTATION_HH 1
42
43#include "G4RotationMatrix.hh"
44#include "globals.hh"
45
47{
48
49public: // with description
50
52
54 const G4ThreeVector& Col2,
55 const G4ThreeVector& Col3);
56
58 const G4ThreeVector& Row2,
59 const G4ThreeVector& Row3);
60
62
63};
64
65#endif
void SetRotationMatrixByRow(const G4ThreeVector &Row1, const G4ThreeVector &Row2, const G4ThreeVector &Row3)
void SetRotationMatrixByCol(const G4ThreeVector &Col1, const G4ThreeVector &Col2, const G4ThreeVector &Col3)