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extended/visualization/userVisAction/src/B1PrimaryGeneratorAction.cc
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26 // $Id: B1PrimaryGeneratorAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
27 //
28 /// \file B1PrimaryGeneratorAction.cc
29 /// \brief Implementation of the B1PrimaryGeneratorAction class
30 
31 #include "B1PrimaryGeneratorAction.hh"
32 
33 #include "G4LogicalVolumeStore.hh"
34 #include "G4LogicalVolume.hh"
35 #include "G4Box.hh"
36 #include "G4RunManager.hh"
37 #include "G4ParticleGun.hh"
38 #include "G4ParticleTable.hh"
39 #include "G4ParticleDefinition.hh"
40 #include "G4SystemOfUnits.hh"
41 #include "Randomize.hh"
42 
43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44 
45 B1PrimaryGeneratorAction* B1PrimaryGeneratorAction::fgInstance = 0;
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
48 
50 {
51 // Static acces function via G4RunManager
52 
53  return fgInstance;
54 }
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57 
60  fParticleGun(0)
61 {
62  G4int n_particle = 1;
63  fParticleGun = new G4ParticleGun(n_particle);
64 
65  // default particle kinematic
67  G4String particleName;
68  G4ParticleDefinition* particle
69  = particleTable->FindParticle(particleName="gamma");
70  fParticleGun->SetParticleDefinition(particle);
71  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
72  fParticleGun->SetParticleEnergy(6.*MeV);
73 
74  fgInstance = this;
75 }
76 
77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
78 
80 {
81  delete fParticleGun;
82  fgInstance = 0;
83 }
84 
85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
86 
88 {
89  //this function is called at the begining of ecah event
90  //
91 
92  // In order to avoid dependence of PrimaryGeneratorAction
93  // on DetectorConstruction class we get Envelope volume
94  // from G4LogicalVolumeStore.
95 
96  G4double envSizeXY = 0;
97  G4double envSizeZ = 0;
98  G4LogicalVolume* envLV
100  G4Box* envBox = NULL;
101  if ( envLV ) envBox = dynamic_cast<G4Box*>(envLV->GetSolid());
102  if ( envBox ) {
103  envSizeXY = envBox->GetXHalfLength()*2.;
104  envSizeZ = envBox->GetZHalfLength()*2.;
105  }
106  else {
107  G4cerr << "Envelope volume of box shape not found." << G4endl;
108  G4cerr << "Perhaps you have changed geometry." << G4endl;
109  G4cerr << "The gun will be place in the center." << G4endl;
110  }
111 
112  G4double size = 0.8;
113  G4double x0 = size * envSizeXY * (G4UniformRand()-0.5);
114  G4double y0 = size * envSizeXY * (G4UniformRand()-0.5);
115  G4double z0 = -0.5 * envSizeZ;
116 
117  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
118 
119  fParticleGun->GeneratePrimaryVertex(anEvent);
120 }
121 
122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
123 
G4double GetXHalfLength() const
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
Definition: G4Box.hh:63
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
G4double GetZHalfLength() const
G4LogicalVolume * GetVolume(const G4String &name, G4bool verbose=true) const
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
static G4LogicalVolumeStore * GetInstance()
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4VSolid * GetSolid() const
G4GLOB_DLL std::ostream G4cerr