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Public Member Functions
PrimaryGeneratorAction1 Class Reference

#include <PrimaryGeneratorAction1.hh>

Public Member Functions

 PrimaryGeneratorAction1 (G4ParticleGun *)
 
 ~PrimaryGeneratorAction1 ()
 
void GeneratePrimaries (G4Event *)
 

Detailed Description

Definition at line 46 of file PrimaryGeneratorAction1.hh.

Constructor & Destructor Documentation

PrimaryGeneratorAction1::PrimaryGeneratorAction1 ( G4ParticleGun gun)

Definition at line 48 of file PrimaryGeneratorAction1.cc.

49 : fParticleGun(gun)
50 { }
PrimaryGeneratorAction1::~PrimaryGeneratorAction1 ( )

Definition at line 54 of file PrimaryGeneratorAction1.cc.

55 { }

Member Function Documentation

void PrimaryGeneratorAction1::GeneratePrimaries ( G4Event anEvent)

Definition at line 59 of file PrimaryGeneratorAction1.cc.

References python.hepunit::deg, G4UniformRand, G4ParticleGun::GeneratePrimaryVertex(), python.hepunit::GeV, python.hepunit::keV, python.hepunit::MeV, python.hepunit::mm, python.hepunit::pi, G4ParticleGun::SetParticleEnergy(), G4ParticleGun::SetParticleMomentumDirection(), G4VPrimaryGenerator::SetParticlePosition(), python.hepunit::twopi, and z.

60 {
61  const G4double r = 2*mm;
62  const G4double zmax = 8*mm;
63 
64  //vertex 1 uniform on cylinder
65  //
66  G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi)
67  G4double ux = std::cos(alpha);
68  G4double uy = std::sin(alpha);
69  G4double z = zmax*(2*G4UniformRand() - 1); //z uniform in (-zmax, +zmax)
70 
71  fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
72  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
73  fParticleGun->SetParticleEnergy(1*MeV);
74  fParticleGun->GeneratePrimaryVertex(anEvent);
75 
76  //vertex 2 at opposite
77  //
78  alpha += pi;
79  ux = std::cos(alpha);
80  uy = std::sin(alpha);
81  fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
82 
83  //particle 2 at vertex 2
84  //
85  const G4double dalpha = 10*deg;
86  ux = std::cos(alpha + dalpha);
87  uy = std::sin(alpha + dalpha);
88 
89  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
90  fParticleGun->SetParticleEnergy(1*keV);
91  fParticleGun->GeneratePrimaryVertex(anEvent);
92 
93  //particle 3 at vertex 2
94  //
95  ux = std::cos(alpha - dalpha);
96  uy = std::sin(alpha - dalpha);
97 
98  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));
99  fParticleGun->SetParticleEnergy(1*GeV);
100  fParticleGun->GeneratePrimaryVertex(anEvent);
101 }
CLHEP::Hep3Vector G4ThreeVector
G4double z
Definition: TRTMaterials.hh:39
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
void SetParticleEnergy(G4double aKineticEnergy)
double G4double
Definition: G4Types.hh:76

The documentation for this class was generated from the following files: