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Public Member Functions | Protected Member Functions
G4PSNofCollision3D Class Reference

#include <G4PSNofCollision3D.hh>

Inheritance diagram for G4PSNofCollision3D:
G4PSNofCollision G4VPrimitiveScorer

Public Member Functions

 G4PSNofCollision3D (G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)
 
virtual ~G4PSNofCollision3D ()
 
- Public Member Functions inherited from G4PSNofCollision
 G4PSNofCollision (G4String name, G4int depth=0)
 
virtual ~G4PSNofCollision ()
 
void Weighted (G4bool flg=true)
 
virtual void Initialize (G4HCofThisEvent *)
 
virtual void EndOfEvent (G4HCofThisEvent *)
 
virtual void clear ()
 
virtual void DrawAll ()
 
virtual void PrintAll ()
 
virtual void SetUnit (const G4String &unit)
 
- Public Member Functions inherited from G4VPrimitiveScorer
 G4VPrimitiveScorer (G4String name, G4int depth=0)
 
virtual ~G4VPrimitiveScorer ()
 
G4int GetCollectionID (G4int)
 
void SetUnit (const G4String &unit)
 
const G4StringGetUnit () const
 
G4double GetUnitValue () const
 
void SetMultiFunctionalDetector (G4MultiFunctionalDetector *d)
 
G4MultiFunctionalDetectorGetMultiFunctionalDetector () const
 
G4String GetName () const
 
void SetFilter (G4VSDFilter *f)
 
G4VSDFilterGetFilter () const
 
void SetVerboseLevel (G4int vl)
 
G4int GetVerboseLevel () const
 
void SetNijk (G4int i, G4int j, G4int k)
 

Protected Member Functions

virtual G4int GetIndex (G4Step *)
 
- Protected Member Functions inherited from G4PSNofCollision
virtual G4bool ProcessHits (G4Step *, G4TouchableHistory *)
 
- Protected Member Functions inherited from G4VPrimitiveScorer
void CheckAndSetUnit (const G4String &unit, const G4String &category)
 

Additional Inherited Members

- Protected Attributes inherited from G4VPrimitiveScorer
G4String primitiveName
 
G4MultiFunctionalDetectordetector
 
G4VSDFilterfilter
 
G4int verboseLevel
 
G4int indexDepth
 
G4String unitName
 
G4double unitValue
 
G4int fNi
 
G4int fNj
 
G4int fNk
 

Detailed Description

Definition at line 44 of file G4PSNofCollision3D.hh.

Constructor & Destructor Documentation

G4PSNofCollision3D::G4PSNofCollision3D ( G4String  name,
G4int  ni = 1,
G4int  nj = 1,
G4int  nk = 1,
G4int  depi = 2,
G4int  depj = 1,
G4int  depk = 0 
)

Definition at line 40 of file G4PSNofCollision3D.cc.

References G4VPrimitiveScorer::fNi, G4VPrimitiveScorer::fNj, and G4VPrimitiveScorer::fNk.

43  :G4PSNofCollision(name),
44  fDepthi(depi),fDepthj(depj),fDepthk(depk)
45 {
46  fNi=ni;
47  fNj=nj;
48  fNk=nk;
49 }
G4PSNofCollision(G4String name, G4int depth=0)
G4PSNofCollision3D::~G4PSNofCollision3D ( )
virtual

Definition at line 51 of file G4PSNofCollision3D.cc.

52 {;}

Member Function Documentation

G4int G4PSNofCollision3D::GetIndex ( G4Step aStep)
protectedvirtual

Reimplemented from G4VPrimitiveScorer.

Definition at line 54 of file G4PSNofCollision3D.cc.

References G4VPrimitiveScorer::fNj, G4VPrimitiveScorer::fNk, G4Step::GetPreStepPoint(), G4VTouchable::GetReplicaNumber(), and G4StepPoint::GetTouchable().

55 {
56  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
57  G4int i = touchable->GetReplicaNumber(fDepthi);
58  G4int j = touchable->GetReplicaNumber(fDepthj);
59  G4int k = touchable->GetReplicaNumber(fDepthk);
60 
61  return i*fNj*fNk+j*fNk+k;
62 }
const G4VTouchable * GetTouchable() const
int G4int
Definition: G4Types.hh:78
G4StepPoint * GetPreStepPoint() const
virtual G4int GetReplicaNumber(G4int depth=0) const
Definition: G4VTouchable.cc:58

The documentation for this class was generated from the following files: