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G4VRML2FileSceneHandler.cc
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27 // $Id: G4VRML2FileSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
28 //
29 // G4VRML2FileSceneHandler.cc
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 
33 //#define DEBUG_FR_SCENE
34 
35 #include <fstream>
36 #include <stdio.h>
37 #include <string.h>
38 #include <stdlib.h>
39 #include <cmath>
40 
41 #include "globals.hh"
42 #include "G4VPhysicalVolume.hh"
43 #include "G4LogicalVolume.hh"
44 #include "G4VisManager.hh"
45 #include "G4Point3D.hh"
46 #include "G4VisAttributes.hh"
47 #include "G4VModel.hh"
48 #include "G4Scene.hh"
49 #include "G4Polyhedron.hh"
50 #include "G4Box.hh"
51 #include "G4Cons.hh"
52 #include "G4Polyline.hh"
53 #include "G4Trd.hh"
54 #include "G4Tubs.hh"
55 #include "G4Text.hh"
56 #include "G4Circle.hh"
57 #include "G4Square.hh"
58 
60 #include "G4VRML2FileViewer.hh"
61 #include "G4VRML2File.hh"
62 
63 // CONST
64 
65 const char WRL_FILE_HEADER [] = "g4_";
66 const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
67 const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
68 const char NO_VRML_VIEWER [] = "NONE";
69 const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
70 const int DEFAULT_MAX_WRL_FILE_NUM = 100 ;
71 
72 
74  G4VSceneHandler(system, fSceneIdCount++, name),
75  fSystem(system),
76  fFlagDestOpen( false ),
77  fPVPickable ( false ),
78  fDest()
79 {
80  // output file name
81  strcpy(fVRMLFileName, "");
82 
83  // destination directory
84  if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
85  strcpy( fVRMLFileDestDir, "" );
86  } else {
87  strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
88  }
89 
90 
91  // maximum number of g4.prim files in the dest directory
92  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
93  if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
94 
95  sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
96 
97  } else {
98  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
99  }
100  if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
101 
102 
103  // PV name pickability
104  if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
105 
106  int is_pickable ;
107  sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
108 
109  if ( is_pickable ) { SetPVPickability ( true ) ; }
110  }
111 
112  // PV Transparency
113  SetPVTransparency ();
114 
115 }
116 
117 
119 {
120 #if defined DEBUG_FR_SCENE
122  G4cout << "***** ~G4VRML2FileSceneHandler" << G4endl;
123 #endif
124  VRMLEndModeling();
125 }
126 
127 
128 #define G4VRML2SCENEHANDLER G4VRML2FileSceneHandler
129 #define IS_CONNECTED this->isConnected()
130 #include "G4VRML2SceneHandlerFunc.icc"
131 #undef IS_CONNECTED
132 #undef G4VRML2SCENEHANDLER
133 
134 
136 {
137  // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
138  const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
139 
140  // dest directory (null if no environmental variables is set)
141  strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
142 
143  // create full path name (default)
144  strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
145 
146  // Determine VRML file name
147  for( int i = 0 ; i < fMaxFileNum ; i++) {
148 
149  // Message in the final execution
150  if( i == MAX_FILE_INDEX )
151  {
153  G4cout << "===========================================" << G4endl;
154  G4cout << "WARNING MESSAGE from VRML2FILE driver: " << G4endl;
155  G4cout << " This file name is the final one in the " << G4endl;
156  G4cout << " automatic updation of the output file name." << G4endl;
157  G4cout << " You may overwrite existing files, i.e. " << G4endl;
158  G4cout << " g4_XX.wrl. " << G4endl;
159  G4cout << "===========================================" << G4endl;
160  }
161  }
162 
163  // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
164  if( i >= 0 && i <= 9 ) {
165  sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i );
166  } else {
167  sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
168  }
169 
170  // check validity of the file name
171  std::ifstream fin ;
172  fin.open(fVRMLFileName) ;
173  if(!fin) {
174  // new file
175  fin.close();
176  break;
177  } else {
178  // already exists (try next)
179  fin.close();
180  }
181 
182  } // for
183 
184  // open a VRML 2.0 file with determined file name
186  G4cout << "===========================================" << G4endl;
187  G4cout << "Output VRML 2.0 file: " << fVRMLFileName << G4endl;
188  G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
189  G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
190  G4cout << "===========================================" << G4endl;
191  }
192  fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
193 }
194 
195 
197 {
198  char command[256] ;
199  char viewer [256] ;
200  strcpy( viewer, NO_VRML_VIEWER ); // initialization
201  if( getenv( ENV_VRML_VIEWER ) ) {
202  strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
203  }
204 
205  // close VRML file
206  fDest.close(); fFlagDestOpen = false ;
208  G4cout << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl;
209 
210 
211  // Invoke viewer
212 
213  if ( !strcmp(viewer, NO_VRML_VIEWER )) {
215  G4cout << "MESSAGE from VRML2FILE driver:" << G4endl;
216  G4cout << " Set an environmental variable " ;
218  G4cout << " if you want to visualize the generated VRML file" << G4endl;
219  G4cout << " automatically. For example, " << G4endl;
220  G4cout << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl;
221  }
222  } else {
223  sprintf( command, "%s %s", viewer, fVRMLFileName );
224  (void) system( command );
225  }
226 }
227 
228 G4int G4VRML2FileSceneHandler::fSceneIdCount = 0;
const char DEFAULT_WRL_FILE_NAME[]
typedef void(XMLCALL *XML_ElementDeclHandler)(void *userData
const XML_Char * name
int G4int
Definition: G4Types.hh:78
const char ENV_VRML_VIEWER[]
const int DEFAULT_MAX_WRL_FILE_NUM
G4GLOB_DLL std::ostream G4cout
const char NO_VRML_VIEWER[]
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")
const char VRMLFILE_DEST_DIR[]
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
const char WRL_FILE_HEADER[]