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G4VRML1FileSceneHandler.cc
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27 // $Id: G4VRML1FileSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
28 //
29 // G4VRML1FileSceneHandler.cc
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 
33 //#define DEBUG_FR_SCENE
34 
35 #include <fstream>
36 #include <stdio.h>
37 #include <string.h>
38 #include <stdlib.h>
39 
40 #include "globals.hh"
41 #include "G4VisManager.hh"
42 #include "G4Scene.hh"
43 #include "G4VPhysicalVolume.hh"
44 #include "G4LogicalVolume.hh"
45 #include "G4Point3D.hh"
46 #include "G4VisAttributes.hh"
47 #include "G4Polyhedron.hh"
48 #include "G4Box.hh"
49 #include "G4Cons.hh"
50 #include "G4Polyline.hh"
51 #include "G4Trd.hh"
52 #include "G4Tubs.hh"
53 #include "G4Trap.hh"
54 #include "G4Para.hh"
55 #include "G4Torus.hh"
56 #include "G4Sphere.hh"
57 #include "G4Text.hh"
58 #include "G4Circle.hh"
59 #include "G4Square.hh"
60 
62 #include "G4VRML1FileViewer.hh"
63 #include "G4VRML1File.hh"
64 
65 // CONST
66 
67 const char WRL_FILE_HEADER [] = "g4_";
68 const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
69 const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
70 const char NO_VRML_VIEWER [] = "NONE";
71 const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
72 const int DEFAULT_MAX_WRL_FILE_NUM = 100 ;
73 
75  G4VSceneHandler(system, fSceneIdCount++, name),
76  fSystem(system),
77  fDest() ,
78  fFlagDestOpen( false )
79 {
80  fCurrentDEF = "";
81  strcpy(fVRMLFileName, "");
82 
83  if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
84  strcpy( fVRMLFileDestDir, "" );
85  } else {
86  strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
87  }
88 
89  // maximum number of g4.wrl files in the dest directory
90  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
91  if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
92 
93  sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
94 
95  } else {
96  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
97  }
98  if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
99 
100 }
101 
102 
104 {
105 #if defined DEBUG_FR_SCENE
107  G4cout << "***** ~G4VRML1FileSceneHandler" << G4endl;
108 #endif
109  VRMLEndModeling();
110 }
111 
112 
113 #define G4VRML1SCENEHANDLER G4VRML1FileSceneHandler
114 #define IS_CONNECTED this->isConnected()
115 #include "G4VRML1SceneHandlerFunc.icc"
116 #undef IS_CONNECTED
117 #undef G4VRML1SCENEHANDLER
118 
119 
121 {
122  // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
123  const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
124 
125  // dest directory (null if no environmental variables is set)
126  strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
127 
128  // create (full) path name (default)
129  strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
130 
131  // Determine VRML file name
132  for( int i = 0 ; i < fMaxFileNum ; i++) {
133 
134  // Message in the final execution
135  if( i == MAX_FILE_INDEX )
136  {
138  G4cout << "===========================================" << G4endl;
139  G4cout << "WARNING MESSAGE from VRML1FILE driver: " << G4endl;
140  G4cout << " This file name is the final one in the " << G4endl;
141  G4cout << " automatic updation of the output file name." << G4endl;
142  G4cout << " You may overwrite existing files, i.e. " << G4endl;
143  G4cout << " g4_XX.wrl. " << G4endl;
144  G4cout << "===========================================" << G4endl;
145  }
146  }
147 
148  // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
149  if( i >= 0 && i <= 9 ) {
150  sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i );
151  } else {
152  sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
153  }
154 
155  // check validity of the file name
156  std::ifstream fin ;
157  fin.open(fVRMLFileName) ;
158  if(!fin) {
159  // new file
160  fin.close();
161  break;
162  } else {
163  // already exists (try next)
164  fin.close();
165  }
166 
167 
168  } // for
169 
170  // open a VRML 1.0 file with determined file name
172  G4cout << "===========================================" << G4endl;
173  G4cout << "Output VRML 1.0 file: " << fVRMLFileName << G4endl;
174  G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
175  G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
176  G4cout << "===========================================" << G4endl;
177  }
178  fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
179 }
180 
181 
183 {
184  char command[256] ;
185  char viewer [256] ;
186  strcpy( viewer, NO_VRML_VIEWER ); // initialization
187  if( getenv( ENV_VRML_VIEWER ) ) {
188  strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
189  }
190 
191  // close VRML file
192  fDest.close(); fFlagDestOpen = false ;
194  G4cout << "*** VRML 1.0 File " << fVRMLFileName << " is generated." << G4endl;
195 
196 
197  // Invoke viewer
198 
199  if ( !strcmp(viewer, NO_VRML_VIEWER )) {
201  G4cout << "MESSAGE from VRML1FILE driver:" << G4endl;
202  G4cout << " Set an environmental variable " ;
204  G4cout << " if you want to visualize the generated VRML file" << G4endl;
205  G4cout << " automatically. For example, " << G4endl;
206  G4cout << " setenv " << ENV_VRML_VIEWER << " vrweb " << G4endl;
207  }
208  } else {
209  sprintf( command, "%s %s", viewer, fVRMLFileName );
210  (void) system( command );
211  }
212 }
213 
214 G4int G4VRML1FileSceneHandler::fSceneIdCount = 0;
G4VRML1FileSceneHandler(G4VRML1File &system, const G4String &name="")
const int DEFAULT_MAX_WRL_FILE_NUM
typedef void(XMLCALL *XML_ElementDeclHandler)(void *userData
const XML_Char * name
int G4int
Definition: G4Types.hh:78
const char ENV_VRML_VIEWER[]
const char VRMLFILE_DEST_DIR[]
G4GLOB_DLL std::ostream G4cout
const char NO_VRML_VIEWER[]
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
const char WRL_FILE_HEADER[]
const char DEFAULT_WRL_FILE_NAME[]