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G4VCascadeDeexcitation.cc
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26 // $Id$
27 //
28 // Base class to define a common interface for post-cascade processing.
29 //
30 // 20130621 Add implementation of ::collide() to throw exception
31 
33 #include "G4HadronicException.hh"
34 
35 
36 // Standard Collider interface must not be used, only G4Fragment
37 
39  G4InuclParticle* /*target*/,
40  G4CollisionOutput& /*globalOutput*/) {
41  if (verboseLevel) {
42  G4cout << " >>> G4VCascadeDeexcitation[" << theName << "]::collide "
43  << " *** SHOULD NOT BE CALLED ***" << G4endl;
44  }
45 
46  throw G4HadronicException(__FILE__, __LINE__,
47  "G4VCascadeDeexcitation::collide() invalid, must use ::deExcite(G4Fagment*)");
48 }
G4GLOB_DLL std::ostream G4cout
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
#define G4endl
Definition: G4ios.hh:61