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std::ostream& operator<< |
( |
std::ostream & |
os, |
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const G4Scene & |
scene |
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) |
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Definition at line 230 of file G4Scene.cc.
236 os <<
"\n Run-duration model list:";
237 for (i = 0; i < scene.fRunDurationModelList.size (); i++) {
238 if (scene.fRunDurationModelList[i].fActive) os <<
"\n Active: ";
239 else os <<
"\n Inactive: ";
240 os << *(scene.fRunDurationModelList[i].fpModel);
243 os <<
"\n End-of-event model list:";
244 for (i = 0; i < scene.fEndOfEventModelList.size (); i++) {
245 if (scene.fEndOfEventModelList[i].fActive) os <<
"\n Active: ";
246 else os <<
"\n Inactive: ";
247 os << *(scene.fEndOfEventModelList[i].fpModel);
250 os <<
"\n End-of-run model list:";
251 for (i = 0; i < scene.fEndOfRunModelList.size (); i++) {
252 if (scene.fEndOfRunModelList[i].fActive) os <<
"\n Active: ";
253 else os <<
"\n Inactive: ";
254 os << *(scene.fEndOfRunModelList[i].fpModel);
257 os <<
"\n Extent or bounding box: " << scene.fExtent;
259 os <<
"\n Standard target point: " << scene.fStandardTargetPoint;
261 os <<
"\n End of event action set to \"";
262 if (scene.fRefreshAtEndOfEvent) os <<
"refresh\"";
264 os <<
"accumulate (maximum number of kept events: ";
265 if (scene.fMaxNumberOfKeptEvents >= 0) os << scene.fMaxNumberOfKeptEvents;
266 else os <<
"unlimited";
270 os <<
"\n End of run action set to \"";
271 if (scene.fRefreshAtEndOfRun) os <<
"refresh";
272 else os <<
"accumulate";