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G4RPGKShortInelastic.hh
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25 //
26 // $Id$
27 //
28 // Author: D. H. Wright
29 // Date: 18 June 2007
30 //
31 
32 // Class Description:
33 // Final state production model for K0L inelastic scattering
34 // using the re-parameterized Gheisha model.
35 
36 
37 #ifndef G4RPGKShortInelastic_h
38 #define G4RPGKShortInelastic_h 1
39 
41 #include "G4RPGInelastic.hh"
42 #include "G4RPGKZeroInelastic.hh"
44 #include "Randomize.hh"
45 
47 {
48  public:
49  G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
50  {
51  SetMinEnergy( 0.0 );
52  SetMaxEnergy( 25.*CLHEP::GeV );
53  }
54 
55  virtual ~G4RPGKShortInelastic(){ }
56 
57  G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
58  {
59  if(G4UniformRand() < 0.50)
60  {
61  return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
62  }
63  else
64  {
65  return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
66  }
67  }
68 
69  private:
70  G4RPGKZeroInelastic theKZeroInelastic;
71  G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
72 
73 
74 };
75 #endif
void SetMinEnergy(G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
#define G4UniformRand()
Definition: Randomize.hh:87
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
void SetMaxEnergy(const G4double anEnergy)