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G4ParallelWorldPhysics.cc
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25 //
26 // $Id$
27 //
28 //---------------------------------------------------------------------------
29 //
30 // ClassName: G4ParallelWorldPhysics
31 //
32 // Author: M. Asai (May.15.2013)
33 //
34 // Modified:
35 //
36 //----------------------------------------------------------------------------
37 //
38 //
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41 
43 
44 #include "G4ParticleDefinition.hh"
45 #include "G4ProcessManager.hh"
46 
49 
50 // factory
52 //
54 
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56 
58  : G4VPhysicsConstructor(name), fLayeredMass(layeredMass)
59 {;}
60 
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62 
64 {;}
65 
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67 
69 {;}
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72 
74 {
75  // Make sure the parallel world registered
78 
79  // Add parallel world process
80  G4ParallelWorldProcess* theParallelWorldProcess
82  theParallelWorldProcess->SetParallelWorld(namePhysics);
83  theParallelWorldProcess->SetLayeredMaterialFlag(fLayeredMass);
84 
85  aParticleIterator->reset();
86  while( (*aParticleIterator)() ){
87  G4ParticleDefinition* particle = aParticleIterator->value();
88  G4ProcessManager* pmanager = particle->GetProcessManager();
89  pmanager->AddProcess(theParallelWorldProcess);
90  if(theParallelWorldProcess->IsAtRestRequired(particle))
91  {pmanager->SetProcessOrdering(theParallelWorldProcess, idxAtRest, 9999);}
92  pmanager->SetProcessOrdering(theParallelWorldProcess, idxAlongStep, 1);
93  pmanager->SetProcessOrdering(theParallelWorldProcess, idxPostStep, 9999);
94  }
95 }
96 
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G4ParallelWorldPhysics(const G4String &name="ParallelWP", G4bool layerdMass=false)
G4bool IsAtRestRequired(G4ParticleDefinition *)
const XML_Char * name
G4ProcessManager * GetProcessManager() const
void SetParallelWorld(G4String parallelWorldName)
bool G4bool
Definition: G4Types.hh:79
#define aParticleIterator
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
void SetLayeredMaterialFlag(G4bool flg=true)
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
static G4TransportationManager * GetTransportationManager()
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
G4_DECLARE_PHYSCONSTR_FACTORY(G4ParallelWorldPhysics)