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G4InteractionLawPhysical.hh
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27 // $Id: $
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29 // ---------------------------------------------------------------
30 //
31 // G4InteractionLawPhysical
32 //
33 // Class Description:
34 // A G4VBiasingInteractionLaw representing the usual
35 // physical exponential law, of constant cross-section of the step.
36 //
37 // ---------------------------------------------------------------
38 // Initial version Nov. 2013 M. Verderi
39 
40 #ifndef G4InteractionLawPhysical_hh
41 #define G4InteractionLawPhysical_hh 1
42 
44 
46 {
47 public:
48  G4InteractionLawPhysical(G4String name = "exponentialLaw");
49  virtual ~G4InteractionLawPhysical();
50 
51 public:
52  void SetPhysicalCrossSection(G4double crossSection);
53  G4double GetPhysicalCrossSection() const {return fCrossSection;}
54 
55 public:
56  virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
58  // -- sample the distribution
60  // -- move by true path length, this position becomes the new initial point
61  virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
62 
63 
64 private:
65  G4double fCrossSection;
66  G4bool fCrossSectionDefined;
67  G4double fNumberOfInteractionLength;
68 
69 };
70 
71 #endif
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
const XML_Char * name
G4InteractionLawPhysical(G4String name="exponentialLaw")
virtual G4double SampleInteractionLength()
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
bool G4bool
Definition: G4Types.hh:79
void SetPhysicalCrossSection(G4double crossSection)
G4double GetPhysicalCrossSection() const
double G4double
Definition: G4Types.hh:76