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G4EvaporationInuclCollider.cc
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26 // $Id: G4EvaporationInuclCollider.cc 71942 2013-06-28 19:08:11Z mkelsey $
27 //
28 // 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29 // 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
30 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
31 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
32 // simple data members. Eliminate unnecessary G4InuclNuclei ctor.
33 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
34 // 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
35 // 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
36 // 20130622 Inherit from G4CascadeDeexciteBase, move to deExcite() interface
37 // with G4Fragment
38 
40 #include "G4CollisionOutput.hh"
42 #include "G4InuclNuclei.hh"
43 
44 
45 typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
46 typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
47 
48 
50  : G4CascadeDeexciteBase("G4EvaporationInuclCollider"),
51  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
52 
54  delete theEquilibriumEvaporator;
55 }
56 
57 
58 void
60  G4CollisionOutput& globalOutput) {
61  if (verboseLevel) {
62  G4cout << " >>> G4EvaporationInuclCollider::deExcite" << G4endl;
63  }
64 
65  if (verboseLevel>3) G4cout << target << G4endl;
66 
67  theEquilibriumEvaporator->deExcite(target, globalOutput);
68 
69  if (verboseLevel > 2) {
70  G4cout << " After EquilibriumEvaporator " << G4endl;
71  globalOutput.printCollisionOutput();
72  G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
73  }
74 }
void printCollisionOutput(std::ostream &os=G4cout) const
const XML_Char * target
std::vector< G4InuclElementaryParticle >::iterator particleIterator
std::vector< G4InuclNuclei >::iterator nucleiIterator
G4GLOB_DLL std::ostream G4cout
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
#define G4endl
Definition: G4ios.hh:61
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)