#include <G4PSSphereSurfaceCurrent3D.hh>
Inheritance diagram for G4PSSphereSurfaceCurrent3D:
Public Member Functions | |
G4PSSphereSurfaceCurrent3D (G4String name, G4int direction, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0) | |
G4PSSphereSurfaceCurrent3D (G4String name, G4int direction, const G4String &unit, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0) | |
virtual | ~G4PSSphereSurfaceCurrent3D () |
Protected Member Functions | |
virtual G4int | GetIndex (G4Step *) |
Definition at line 53 of file G4PSSphereSurfaceCurrent3D.hh.
G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D | ( | G4String | name, | |
G4int | direction, | |||
G4int | ni = 1 , |
|||
G4int | nj = 1 , |
|||
G4int | nk = 1 , |
|||
G4int | depi = 2 , |
|||
G4int | depj = 1 , |
|||
G4int | depk = 0 | |||
) |
Definition at line 51 of file G4PSSphereSurfaceCurrent3D.cc.
References G4VPrimitiveScorer::fNi, G4VPrimitiveScorer::fNj, and G4VPrimitiveScorer::fNk.
00054 :G4PSSphereSurfaceCurrent(name,direction), 00055 fDepthi(depi),fDepthj(depj),fDepthk(depk) 00056 { 00057 fNi=ni; 00058 fNj=nj; 00059 fNk=nk; 00060 }
G4PSSphereSurfaceCurrent3D::G4PSSphereSurfaceCurrent3D | ( | G4String | name, | |
G4int | direction, | |||
const G4String & | unit, | |||
G4int | ni = 1 , |
|||
G4int | nj = 1 , |
|||
G4int | nk = 1 , |
|||
G4int | depi = 2 , |
|||
G4int | depj = 1 , |
|||
G4int | depk = 0 | |||
) |
Definition at line 62 of file G4PSSphereSurfaceCurrent3D.cc.
References G4VPrimitiveScorer::fNi, G4VPrimitiveScorer::fNj, G4VPrimitiveScorer::fNk, and G4PSSphereSurfaceCurrent::SetUnit().
00067 :G4PSSphereSurfaceCurrent(name,direction), 00068 fDepthi(depi),fDepthj(depj),fDepthk(depk) 00069 { 00070 fNi=ni; 00071 fNj=nj; 00072 fNk=nk; 00073 SetUnit(unit); 00074 }
G4PSSphereSurfaceCurrent3D::~G4PSSphereSurfaceCurrent3D | ( | ) | [virtual] |
Reimplemented from G4VPrimitiveScorer.
Definition at line 79 of file G4PSSphereSurfaceCurrent3D.cc.
References G4VPrimitiveScorer::fNj, G4VPrimitiveScorer::fNk, G4Step::GetPreStepPoint(), G4VTouchable::GetReplicaNumber(), and G4StepPoint::GetTouchable().
00080 { 00081 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 00082 G4int i = touchable->GetReplicaNumber(fDepthi); 00083 G4int j = touchable->GetReplicaNumber(fDepthj); 00084 G4int k = touchable->GetReplicaNumber(fDepthk); 00085 00086 return i*fNj*fNk+j*fNk+k; 00087 }