G4IntersectionSolid Class Reference

#include <G4IntersectionSolid.hh>

Inheritance diagram for G4IntersectionSolid:

G4BooleanSolid G4VSolid G4BREPSolidOpenPCone

Public Member Functions

 G4IntersectionSolid (const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
 G4IntersectionSolid (const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)
 G4IntersectionSolid (const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, const G4Transform3D &transform)
virtual ~G4IntersectionSolid ()
G4GeometryType GetEntityType () const
G4VSolidClone () const
 G4IntersectionSolid (__void__ &)
 G4IntersectionSolid (const G4IntersectionSolid &rhs)
G4IntersectionSolidoperator= (const G4IntersectionSolid &rhs)
G4bool CalculateExtent (const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
EInside Inside (const G4ThreeVector &p) const
G4ThreeVector SurfaceNormal (const G4ThreeVector &p) const
G4double DistanceToIn (const G4ThreeVector &p, const G4ThreeVector &v) const
G4double DistanceToIn (const G4ThreeVector &p) const
G4double DistanceToOut (const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
G4double DistanceToOut (const G4ThreeVector &p) const
void ComputeDimensions (G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
void DescribeYourselfTo (G4VGraphicsScene &scene) const
G4PolyhedronCreatePolyhedron () const
G4NURBSCreateNURBS () const

Detailed Description

Definition at line 53 of file G4IntersectionSolid.hh.


Constructor & Destructor Documentation

G4IntersectionSolid::G4IntersectionSolid ( const G4String pName,
G4VSolid pSolidA,
G4VSolid pSolidB 
)

Definition at line 63 of file G4IntersectionSolid.cc.

Referenced by Clone().

00066   : G4BooleanSolid(pName,pSolidA,pSolidB)
00067 {
00068 } 

G4IntersectionSolid::G4IntersectionSolid ( const G4String pName,
G4VSolid pSolidA,
G4VSolid pSolidB,
G4RotationMatrix rotMatrix,
const G4ThreeVector transVector 
)

Definition at line 73 of file G4IntersectionSolid.cc.

00078   : G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
00079 {
00080 }

G4IntersectionSolid::G4IntersectionSolid ( const G4String pName,
G4VSolid pSolidA,
G4VSolid pSolidB,
const G4Transform3D transform 
)

Definition at line 86 of file G4IntersectionSolid.cc.

00090   : G4BooleanSolid(pName,pSolidA,pSolidB,transform)
00091 {
00092 } 

G4IntersectionSolid::~G4IntersectionSolid (  )  [virtual]

Definition at line 108 of file G4IntersectionSolid.cc.

00109 {
00110 }

G4IntersectionSolid::G4IntersectionSolid ( __void__ &   ) 

Definition at line 99 of file G4IntersectionSolid.cc.

00100   : G4BooleanSolid(a)
00101 {
00102 }

G4IntersectionSolid::G4IntersectionSolid ( const G4IntersectionSolid rhs  ) 

Definition at line 116 of file G4IntersectionSolid.cc.

00117   : G4BooleanSolid (rhs)
00118 {
00119 }


Member Function Documentation

G4bool G4IntersectionSolid::CalculateExtent ( const EAxis  pAxis,
const G4VoxelLimits pVoxelLimit,
const G4AffineTransform pTransform,
G4double pMin,
G4double pMax 
) const [virtual]

Implements G4VSolid.

Definition at line 144 of file G4IntersectionSolid.cc.

References G4VSolid::CalculateExtent(), G4BooleanSolid::fPtrSolidA, and G4BooleanSolid::fPtrSolidB.

00149 {
00150   G4bool   retA, retB, out;
00151   G4double minA, minB, maxA, maxB; 
00152 
00153   retA = fPtrSolidA
00154           ->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
00155   retB = fPtrSolidB
00156           ->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
00157 
00158   if( retA && retB )
00159   {
00160     pMin = std::max( minA, minB ); 
00161     pMax = std::min( maxA, maxB );
00162     out  = (pMax > pMin); // true;
00163 #ifdef G4BOOLDEBUG
00164     // G4cout.precision(16);
00165     // G4cout<<"pMin = "<<pMin<<"; pMax = "<<pMax<<G4endl;
00166 #endif
00167   }
00168   else out = false;
00169 
00170   return out; // It exists in this slice only if both exist in it.
00171 }

G4VSolid * G4IntersectionSolid::Clone (  )  const [virtual]

Reimplemented from G4VSolid.

Reimplemented in G4BREPSolidOpenPCone.

Definition at line 520 of file G4IntersectionSolid.cc.

References G4IntersectionSolid().

00521 {
00522   return new G4IntersectionSolid(*this);
00523 }

void G4IntersectionSolid::ComputeDimensions ( G4VPVParameterisation p,
const G4int  n,
const G4VPhysicalVolume pRep 
) [virtual]

Reimplemented from G4VSolid.

Definition at line 501 of file G4IntersectionSolid.cc.

00504 {
00505 }

G4NURBS * G4IntersectionSolid::CreateNURBS (  )  const [virtual]

Reimplemented from G4VSolid.

Definition at line 556 of file G4IntersectionSolid.cc.

00557 {
00558   // Take into account boolean operation - see CreatePolyhedron.
00559   // return new G4NURBSbox (1.0, 1.0, 1.0);
00560   return 0;
00561 }

G4Polyhedron * G4IntersectionSolid::CreatePolyhedron (  )  const [virtual]

Reimplemented from G4VSolid.

Definition at line 540 of file G4IntersectionSolid.cc.

References processor, and G4BooleanSolid::StackPolyhedron().

00541 {
00542   HepPolyhedronProcessor processor;
00543   // Stack components and components of components recursively
00544   // See G4BooleanSolid::StackPolyhedron
00545   G4Polyhedron* top = StackPolyhedron(processor, this);
00546   G4Polyhedron* result = new G4Polyhedron(*top);
00547   if (processor.execute(*result)) { return result; }
00548   else { return 0; }
00549 }

void G4IntersectionSolid::DescribeYourselfTo ( G4VGraphicsScene scene  )  const [virtual]

Implements G4VSolid.

Reimplemented in G4BREPSolidOpenPCone.

Definition at line 530 of file G4IntersectionSolid.cc.

References G4VGraphicsScene::AddSolid().

00531 {
00532   scene.AddSolid (*this);
00533 }

G4double G4IntersectionSolid::DistanceToIn ( const G4ThreeVector p  )  const [virtual]

Implements G4VSolid.

Definition at line 373 of file G4IntersectionSolid.cc.

References G4VSolid::DistanceToIn(), G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4cerr, G4cout, G4endl, G4VSolid::Inside(), Inside(), kInside, and kOutside.

00374 {
00375 #ifdef G4BOOLDEBUG
00376   if( Inside(p) == kInside )
00377   {
00378     G4cout << "WARNING - Invalid call in "
00379            << "G4IntersectionSolid::DistanceToIn(p)" << G4endl
00380            << "  Point p is inside !" << G4endl;
00381     G4cout << "          p = " << p << G4endl;
00382     G4cerr << "WARNING - Invalid call in "
00383            << "G4IntersectionSolid::DistanceToIn(p)" << G4endl
00384            << "  Point p is inside !" << G4endl;
00385     G4cerr << "          p = " << p << G4endl;
00386   }
00387 #endif
00388   EInside sideA = fPtrSolidA->Inside(p) ;
00389   EInside sideB = fPtrSolidB->Inside(p) ;
00390   G4double dist=0.0 ;
00391 
00392   if( sideA != kInside && sideB  != kOutside )
00393   {
00394     dist = fPtrSolidA->DistanceToIn(p) ;
00395   }
00396   else
00397   {
00398     if( sideB != kInside  && sideA != kOutside )
00399     {
00400       dist = fPtrSolidB->DistanceToIn(p) ;
00401     }
00402     else
00403     {
00404       dist =  std::min(fPtrSolidA->DistanceToIn(p),
00405                     fPtrSolidB->DistanceToIn(p) ) ; 
00406     }
00407   }
00408   return dist ;
00409 }

G4double G4IntersectionSolid::DistanceToIn ( const G4ThreeVector p,
const G4ThreeVector v 
) const [virtual]

Implements G4VSolid.

Definition at line 272 of file G4IntersectionSolid.cc.

References G4VSolid::DistanceToIn(), G4VSolid::DistanceToOut(), G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4cerr, G4cout, G4endl, G4VSolid::Inside(), Inside(), kInside, and kSurface.

00274 {
00275   G4double dist = 0.0;
00276   if( Inside(p) == kInside )
00277   {
00278 #ifdef G4BOOLDEBUG
00279     G4cout << "WARNING - Invalid call in "
00280            << "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
00281            << "  Point p is inside !" << G4endl;
00282     G4cout << "          p = " << p << G4endl;
00283     G4cout << "          v = " << v << G4endl;
00284     G4cerr << "WARNING - Invalid call in "
00285            << "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
00286            << "  Point p is inside !" << G4endl;
00287     G4cerr << "          p = " << p << G4endl;
00288     G4cerr << "          v = " << v << G4endl;
00289 #endif
00290   }
00291   else // if( Inside(p) == kSurface ) 
00292   {
00293     EInside wA = fPtrSolidA->Inside(p);
00294     EInside wB = fPtrSolidB->Inside(p);
00295 
00296     G4ThreeVector pA = p,  pB = p;
00297     G4double      dA = 0., dA1=0., dA2=0.;
00298     G4double      dB = 0., dB1=0., dB2=0.;
00299     G4bool        doA = true, doB = true;
00300 
00301     while(true) 
00302     {
00303       if(doA) 
00304       {
00305         // find next valid range for A
00306 
00307         dA1 = 0.;
00308 
00309         if( wA != kInside ) 
00310         {
00311           dA1 = fPtrSolidA->DistanceToIn(pA, v);
00312 
00313           if( dA1 == kInfinity )   return kInfinity;
00314         
00315           pA += dA1*v;
00316         }
00317         dA2 = dA1 + fPtrSolidA->DistanceToOut(pA, v);
00318       }
00319       dA1 += dA;
00320       dA2 += dA;
00321 
00322       if(doB) 
00323       {
00324         // find next valid range for B
00325 
00326         dB1 = 0.;
00327         if(wB != kInside) 
00328         {
00329           dB1 = fPtrSolidB->DistanceToIn(pB, v);
00330 
00331           if(dB1 == kInfinity)   return kInfinity;
00332         
00333           pB += dB1*v;
00334         }
00335         dB2 = dB1 + fPtrSolidB->DistanceToOut(pB, v);
00336       }
00337       dB1 += dB;
00338       dB2 += dB;
00339 
00340        // check if they overlap
00341 
00342       if( dA1 < dB1 ) 
00343       {
00344         if( dB1 < dA2 )  return dB1;
00345 
00346         dA   = dA2;
00347         pA   = p + dA*v;  // continue from here
00348         wA   = kSurface;
00349         doA  = true;
00350         doB  = false;
00351       }
00352       else 
00353       {
00354         if( dA1 < dB2 )  return dA1;
00355 
00356         dB   = dB2;
00357         pB   = p + dB*v;  // continue from here
00358         wB   = kSurface;
00359         doB  = true;
00360         doA  = false;
00361       }
00362     }
00363   }
00364   return dist ;  
00365 }

G4double G4IntersectionSolid::DistanceToOut ( const G4ThreeVector p  )  const [virtual]

Implements G4VSolid.

Definition at line 475 of file G4IntersectionSolid.cc.

References G4VSolid::DistanceToOut(), G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4cerr, G4cout, G4endl, Inside(), and kOutside.

00476 {
00477 #ifdef G4BOOLDEBUG
00478   if( Inside(p) == kOutside )
00479   {
00480     G4cout << "WARNING - Invalid call in "
00481            << "G4IntersectionSolid::DistanceToOut(p)" << G4endl
00482            << "  Point p is outside !" << G4endl;
00483     G4cout << "          p = " << p << G4endl;
00484     G4cerr << "WARNING - Invalid call in "
00485            << "G4IntersectionSolid::DistanceToOut(p)" << G4endl
00486            << "  Point p is outside !" << G4endl;
00487     G4cerr << "          p = " << p << G4endl;
00488   }
00489 #endif
00490 
00491   return std::min(fPtrSolidA->DistanceToOut(p),
00492                   fPtrSolidB->DistanceToOut(p) ) ; 
00493 
00494 }

G4double G4IntersectionSolid::DistanceToOut ( const G4ThreeVector p,
const G4ThreeVector v,
const G4bool  calcNorm = false,
G4bool validNorm = 0,
G4ThreeVector n = 0 
) const [virtual]

Implements G4VSolid.

Definition at line 416 of file G4IntersectionSolid.cc.

References G4VSolid::DistanceToOut(), G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4cerr, G4cout, G4endl, Inside(), and kOutside.

00421 {
00422   G4bool         validNormA, validNormB;
00423   G4ThreeVector  nA, nB;
00424 
00425 #ifdef G4BOOLDEBUG
00426   if( Inside(p) == kOutside )
00427   {
00428     G4cout << "Position:"  << G4endl << G4endl;
00429     G4cout << "p.x() = "   << p.x()/mm << " mm" << G4endl;
00430     G4cout << "p.y() = "   << p.y()/mm << " mm" << G4endl;
00431     G4cout << "p.z() = "   << p.z()/mm << " mm" << G4endl << G4endl;
00432     G4cout << "Direction:" << G4endl << G4endl;
00433     G4cout << "v.x() = "   << v.x() << G4endl;
00434     G4cout << "v.y() = "   << v.y() << G4endl;
00435     G4cout << "v.z() = "   << v.z() << G4endl << G4endl;
00436     G4cout << "WARNING - Invalid call in "
00437            << "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
00438            << "  Point p is outside !" << G4endl;
00439     G4cout << "          p = " << p << G4endl;
00440     G4cout << "          v = " << v << G4endl;
00441     G4cerr << "WARNING - Invalid call in "
00442            << "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
00443            << "  Point p is outside !" << G4endl;
00444     G4cerr << "          p = " << p << G4endl;
00445     G4cerr << "          v = " << v << G4endl;
00446   }
00447 #endif
00448   G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,&validNormA,&nA) ;
00449   G4double distB = fPtrSolidB->DistanceToOut(p,v,calcNorm,&validNormB,&nB) ;
00450 
00451   G4double dist = std::min(distA,distB) ; 
00452 
00453   if( calcNorm )
00454   {
00455     if ( distA < distB )
00456     {
00457        *validNorm = validNormA;
00458        *n =         nA;
00459     }
00460     else
00461     {   
00462        *validNorm = validNormB;
00463        *n =         nB;
00464     }
00465   }
00466 
00467   return dist ; 
00468 }

G4GeometryType G4IntersectionSolid::GetEntityType (  )  const [virtual]

Reimplemented from G4BooleanSolid.

Definition at line 511 of file G4IntersectionSolid.cc.

00512 {
00513   return G4String("G4IntersectionSolid");
00514 }

EInside G4IntersectionSolid::Inside ( const G4ThreeVector p  )  const [virtual]

Implements G4VSolid.

Definition at line 177 of file G4IntersectionSolid.cc.

References G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4VSolid::Inside(), kInside, kOutside, and kSurface.

Referenced by DistanceToIn(), and DistanceToOut().

00178 {
00179   EInside positionA = fPtrSolidA->Inside(p) ;
00180 
00181   if( positionA == kOutside ) return kOutside ;
00182 
00183   EInside positionB = fPtrSolidB->Inside(p) ;
00184   
00185   if(positionA == kInside && positionB == kInside)
00186   {
00187     return kInside ;
00188   }
00189   else
00190   {
00191     if((positionA == kInside && positionB == kSurface) ||
00192        (positionB == kInside && positionA == kSurface) ||
00193        (positionA == kSurface && positionB == kSurface)   )
00194     {
00195       return kSurface ;
00196     }
00197     else
00198     {
00199       return kOutside ;
00200     }
00201   }
00202 }

G4IntersectionSolid & G4IntersectionSolid::operator= ( const G4IntersectionSolid rhs  ) 

Definition at line 126 of file G4IntersectionSolid.cc.

References G4BooleanSolid::operator=().

Referenced by G4BREPSolidOpenPCone::operator=().

00127 {
00128   // Check assignment to self
00129   //
00130   if (this == &rhs)  { return *this; }
00131 
00132   // Copy base class data
00133   //
00134   G4BooleanSolid::operator=(rhs);
00135 
00136   return *this;
00137 }  

G4ThreeVector G4IntersectionSolid::SurfaceNormal ( const G4ThreeVector p  )  const [virtual]

Implements G4VSolid.

Definition at line 208 of file G4IntersectionSolid.cc.

References G4VSolid::DistanceToOut(), G4BooleanSolid::fPtrSolidA, G4BooleanSolid::fPtrSolidB, G4cerr, G4cout, G4endl, G4VSolid::Inside(), kOutside, kSurface, and G4VSolid::SurfaceNormal().

00209 {
00210   G4ThreeVector normal;
00211   EInside insideA, insideB;
00212   
00213   insideA= fPtrSolidA->Inside(p);
00214   insideB= fPtrSolidB->Inside(p);
00215 
00216 #ifdef G4BOOLDEBUG
00217   if( (insideA == kOutside) || (insideB == kOutside) )
00218   {
00219     G4cout << "WARNING - Invalid call in "
00220            << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
00221            << "  Point p is outside !" << G4endl;
00222     G4cout << "          p = " << p << G4endl;
00223     G4cerr << "WARNING - Invalid call in "
00224            << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
00225            << "  Point p is outside !" << G4endl;
00226     G4cerr << "          p = " << p << G4endl;
00227   }
00228 #endif
00229 
00230   // OLD: if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) ) 
00231 
00232   // On the surface of both is difficult ... treat it like on A now!
00233   //
00234   // if( (insideA == kSurface) && (insideB == kSurface) )
00235   //    normal= fPtrSolidA->SurfaceNormal(p) ;
00236   // else 
00237   if( insideA == kSurface )
00238     {
00239       normal= fPtrSolidA->SurfaceNormal(p) ;
00240     }
00241   else if( insideB == kSurface )
00242     {
00243       normal= fPtrSolidB->SurfaceNormal(p) ;
00244     } 
00245     // We are on neither surface, so we should generate an exception
00246   else
00247     {
00248       if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) ) 
00249    normal= fPtrSolidA->SurfaceNormal(p) ;   
00250       else
00251    normal= fPtrSolidB->SurfaceNormal(p) ;   
00252 #ifdef G4BOOLDEBUG
00253       G4cout << "WARNING - Invalid call in "
00254              << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
00255              << "  Point p is out of surface !" << G4endl;
00256       G4cout << "          p = " << p << G4endl;
00257       G4cerr << "WARNING - Invalid call in "
00258              << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
00259              << "  Point p is out of surface !" << G4endl;
00260       G4cerr << "          p = " << p << G4endl;
00261 #endif
00262     }
00263 
00264   return normal;
00265 }


The documentation for this class was generated from the following files:
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