00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 5th April 2001 00031 // A template for a simplest possible graphics driver. 00032 //?? Lines or sections marked like this require specialisation for your driver. 00033 00034 #ifndef G4XXXSCENEHANDLER_HH 00035 #define G4XXXSCENEHANDLER_HH 00036 00037 //#define G4XXXDEBUG // Comment this out to suppress debug code. 00038 00039 #include "G4VSceneHandler.hh" 00040 00041 class G4XXXSceneHandler: public G4VSceneHandler { 00042 00043 friend class G4XXXViewer; 00044 00045 public: 00046 G4XXXSceneHandler(G4VGraphicsSystem& system, 00047 const G4String& name); 00048 virtual ~G4XXXSceneHandler(); 00049 00051 // Required implementation of pure virtual functions... 00052 00053 void AddPrimitive(const G4Polyline&); 00054 void AddPrimitive(const G4Text&); 00055 void AddPrimitive(const G4Circle&); 00056 void AddPrimitive(const G4Square&); 00057 void AddPrimitive(const G4Polyhedron&); 00058 void AddPrimitive(const G4NURBS&); 00059 // Further optional AddPrimitive methods. Explicitly invoke base 00060 // class methods if not otherwise defined to avoid warnings about 00061 // hiding of base class methods. 00062 void AddPrimitive(const G4Polymarker& polymarker) 00063 {G4VSceneHandler::AddPrimitive (polymarker);} 00064 void AddPrimitive(const G4Scale& scale) 00065 {G4VSceneHandler::AddPrimitive (scale);} 00066 00067 protected: 00068 00069 static G4int fSceneIdCount; // Counter for XXX scene handlers. 00070 00071 private: 00072 00073 #ifdef G4XXXDEBUG 00074 void PrintThings(); 00075 #endif 00076 00077 }; 00078 00079 #endif