G4XXXSceneHandler.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  5th April 2001
00031 // A template for a simplest possible graphics driver.
00032 //?? Lines or sections marked like this require specialisation for your driver.
00033 
00034 #ifndef G4XXXSCENEHANDLER_HH
00035 #define G4XXXSCENEHANDLER_HH
00036 
00037 //#define G4XXXDEBUG  // Comment this out to suppress debug code.
00038 
00039 #include "G4VSceneHandler.hh"
00040 
00041 class G4XXXSceneHandler: public G4VSceneHandler {
00042 
00043   friend class G4XXXViewer;
00044 
00045 public:
00046   G4XXXSceneHandler(G4VGraphicsSystem& system,
00047                       const G4String& name);
00048   virtual ~G4XXXSceneHandler();
00049 
00051   // Required implementation of pure virtual functions...
00052 
00053   void AddPrimitive(const G4Polyline&);
00054   void AddPrimitive(const G4Text&);
00055   void AddPrimitive(const G4Circle&);
00056   void AddPrimitive(const G4Square&);
00057   void AddPrimitive(const G4Polyhedron&);
00058   void AddPrimitive(const G4NURBS&);
00059   // Further optional AddPrimitive methods.  Explicitly invoke base
00060   // class methods if not otherwise defined to avoid warnings about
00061   // hiding of base class methods.
00062   void AddPrimitive(const G4Polymarker& polymarker)
00063   {G4VSceneHandler::AddPrimitive (polymarker);}
00064   void AddPrimitive(const G4Scale& scale)
00065   {G4VSceneHandler::AddPrimitive (scale);}
00066 
00067 protected:
00068 
00069   static G4int         fSceneIdCount;  // Counter for XXX scene handlers.
00070 
00071 private:
00072 
00073 #ifdef G4XXXDEBUG
00074   void PrintThings();
00075 #endif
00076 
00077 };
00078 
00079 #endif

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