G4XXXSGViewer.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  10th March 2006
00031 // A template for a sophisticated graphics driver with a scene graph.
00032 //?? Lines beginning like this require specialisation for your driver.
00033 
00034 #include "G4XXXSGViewer.hh"
00035 
00036 #include "G4VSceneHandler.hh"
00037 #include "G4XXXSGSceneHandler.hh"
00038 
00039 #include <fstream>
00040 
00041 G4XXXSGViewer::G4XXXSGViewer
00042 (G4VSceneHandler& sceneHandler, const G4String& name):
00043   G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
00044 {}
00045 
00046 G4XXXSGViewer::~G4XXXSGViewer() {}
00047 
00048 void G4XXXSGViewer::SetView() {
00049   //#ifdef G4XXXSGDEBUG
00050   G4cout << "G4XXXSGViewer::SetView() called." << G4endl;
00051   //#endif
00052 }
00053 
00054 void G4XXXSGViewer::ClearView() {
00055   //#ifdef G4XXXSGDEBUG
00056   G4cout << "G4XXXSGViewer::ClearView() called." << G4endl;
00057   //#endif
00058 }
00059 
00060 void G4XXXSGViewer::DrawView() {
00061   //#ifdef G4XXXSGDEBUG
00062   G4cout << "G4XXXSGViewer::DrawView() called." << G4endl;
00063   //#endif
00064 
00065   // First, a view should decide when to re-visit the G4 kernel.
00066   // Sometimes it might not be necessary, e.g., if the scene is stored
00067   // in a graphical database (e.g., OpenGL's display lists) and only
00068   // the viewing angle has changed.  But graphics systems without a
00069   // graphical database will always need to visit the G4 kernel.
00070 
00071   // The fNeedKernelVisit flag might have been set by the user in
00072   // /vis/viewer/rebuild, but if not, make decision and set flag only
00073   // if necessary...
00074   if (!fNeedKernelVisit) KernelVisitDecision();
00075   G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
00076 
00077   ProcessView ();  // Clears store and processes scene only if necessary.
00078 
00079   if (kernelVisitWasNeeded) {
00080     // Some systems, notably OpenGL, can draw while re-building, so
00081     // there might not be a need to draw from store again here.  But
00082     // in this case...
00083     DrawFromStore("G4XXXSGViewer::DrawView");
00084   } else {
00085     DrawFromStore("G4XXXSGViewer::DrawView");
00086   }
00087 
00088   // ...before finally...
00089   FinishView ();       // Flush streams and/or swap buffers.
00090 }
00091 
00092 void G4XXXSGViewer::ShowView() {
00093   //#ifdef G4XXXSGDEBUG
00094   G4cout << "G4XXXSGViewer::ShowView() called." << G4endl;
00095   //#endif
00096   // This is what you should see...
00097   DrawFromStore("G4XXXSGViewer::ShowView");
00098 }
00099 
00100 void G4XXXSGViewer::KernelVisitDecision () {
00101   
00102   // If there's a significant difference with the last view parameters
00103   // of either the scene handler or this viewer, trigger a rebuild.
00104 
00105   SceneGraph& sceneGraph =
00106     static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
00107   if (sceneGraph.fDaughters.size() == 3  // I.e., only the root nodes.
00108       // (The above needs re-thinking.)
00109       || CompareForKernelVisit(fLastVP)) {
00110     NeedKernelVisit ();  // Sets fNeedKernelVisit.
00111   }      
00112   fLastVP = fVP;
00113 }
00114 
00115 G4bool G4XXXSGViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
00116 {
00117   // Typical comparison.  Taken from OpenGL.
00118   if (
00119       (lastVP.GetDrawingStyle ()    != fVP.GetDrawingStyle ())    ||
00120       (lastVP.IsAuxEdgeVisible ()   != fVP.IsAuxEdgeVisible ())   ||
00121       (lastVP.GetRepStyle ()        != fVP.GetRepStyle ())        ||
00122       (lastVP.IsCulling ()          != fVP.IsCulling ())          ||
00123       (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
00124       (lastVP.IsDensityCulling ()   != fVP.IsDensityCulling ())   ||
00125       (lastVP.IsCullingCovered ()   != fVP.IsCullingCovered ())   ||
00126       // No need to visit kernel if section plane changes.
00127       // No need to visit kernel if cutaway planes change.
00128       (lastVP.IsExplode ()          != fVP.IsExplode ())          ||
00129       (lastVP.GetNoOfSides ()       != fVP.GetNoOfSides ())       ||
00130       (lastVP.IsMarkerNotHidden ()  != fVP.IsMarkerNotHidden ())  ||
00131       (lastVP.GetDefaultVisAttributes()->GetColour() !=
00132        fVP.GetDefaultVisAttributes()->GetColour())                ||
00133       (lastVP.GetDefaultTextVisAttributes()->GetColour() !=
00134        fVP.GetDefaultTextVisAttributes()->GetColour())            ||
00135       (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
00136       (lastVP.GetVisAttributesModifiers().size() !=
00137        fVP.GetVisAttributesModifiers().size())
00138       ) {
00139     return true;
00140   }
00141 
00142   if (lastVP.IsDensityCulling () &&
00143       (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
00144     return true;
00145 
00146   if (lastVP.IsExplode () &&
00147       (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
00148     return true;
00149 
00150   return false;
00151 }
00152 
00153 void G4XXXSGViewer::DrawFromStore(const G4String& source) {
00154   SceneGraph& sceneGraph =
00155     static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
00156   // Write to a file for testing...
00157   static G4int iCount = 0;
00158   std::ostringstream oss;
00159   oss << source << '.' << fName << '.' << iCount++ << ".out";
00160   G4cout << "Writing " << oss.str() << G4endl;
00161   std::ofstream ofs(oss.str().c_str());
00162   JA::PrintTree(ofs,&sceneGraph);
00163   ofs.close();
00164 }

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