G4VTreeSceneHandler.cc

Go to the documentation of this file.
00001 //
00002 // ********************************************************************
00003 // * License and Disclaimer                                           *
00004 // *                                                                  *
00005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
00006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
00007 // * conditions of the Geant4 Software License,  included in the file *
00008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
00009 // * include a list of copyright holders.                             *
00010 // *                                                                  *
00011 // * Neither the authors of this software system, nor their employing *
00012 // * institutes,nor the agencies providing financial support for this *
00013 // * work  make  any representation or  warranty, express or implied, *
00014 // * regarding  this  software system or assume any liability for its *
00015 // * use.  Please see the license in the file  LICENSE  and URL above *
00016 // * for the full disclaimer and the limitation of liability.         *
00017 // *                                                                  *
00018 // * This  code  implementation is the result of  the  scientific and *
00019 // * technical work of the GEANT4 collaboration.                      *
00020 // * By using,  copying,  modifying or  distributing the software (or *
00021 // * any work based  on the software)  you  agree  to acknowledge its *
00022 // * use  in  resulting  scientific  publications,  and indicate your *
00023 // * acceptance of all terms of the Geant4 Software license.          *
00024 // ********************************************************************
00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  5th April 2001
00031 // A base class for a scene handler to dump geometry hierarchy.
00032 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
00033 
00034 #include "G4VTreeSceneHandler.hh"
00035 
00036 #include "G4VSolid.hh"
00037 #include "G4PhysicalVolumeModel.hh"
00038 #include "G4VPhysicalVolume.hh"
00039 #include "G4LogicalVolume.hh"
00040 
00041 G4int G4VTreeSceneHandler::fSceneIdCount = 0;
00042 // Counter for Tree scene handlers.
00043 
00044 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
00045                                          const G4String& name):
00046   G4VSceneHandler(system, fSceneIdCount++, name),
00047   fpCurrentObjectTransformation (0)
00048 {}
00049 
00050 G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
00051 
00052 void G4VTreeSceneHandler::BeginModeling() {
00053   G4VSceneHandler::BeginModeling();  // Required: see G4VSceneHandler.hh.
00054 }
00055 
00056 void G4VTreeSceneHandler::EndModeling() {
00057   fDrawnLVStore.clear();
00058   G4VSceneHandler::EndModeling();  // Required: see G4VSceneHandler.hh.
00059 }
00060 
00061 void G4VTreeSceneHandler::PreAddSolid
00062 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
00063 {
00064   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
00065 
00066   G4PhysicalVolumeModel* pPVModel =
00067     dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
00068   if (!pPVModel) return;  // Not from a G4PhysicalVolumeModel.
00069 
00070   // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
00071   // the path of the current drawn (non-culled) volume in terms of
00072   // drawn (non-culled) ancesters.  Each node is identified by a
00073   // PVNodeID object, which is a physical volume and copy number.  It
00074   // is a vector of PVNodeIDs corresponding to the geometry hierarchy
00075   // actually selected, i.e., not culled.
00076   typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
00077   typedef std::vector<PVNodeID> PVPath;
00078   const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
00079   //G4int currentDepth = pPVModel->GetCurrentDepth();
00080   //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
00081   //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
00082   //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
00083 
00084   // Actually, it is enough to store the logical volume of current
00085   // physical volume...
00086   fDrawnLVStore.insert
00087     (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
00088 
00089   // Find mother.  ri points to drawn mother, if any.
00090   PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
00091   if (ri != drawnPVPath.rend()) {
00092     // This volume has a mother.
00093     G4LogicalVolume* drawnMotherLV =
00094       ri->GetPhysicalVolume()->GetLogicalVolume();
00095     if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
00096       // Mother previously encountered.  Add this volume to
00097       // appropriate node in scene graph tree.
00098       // ...
00099     } else {
00100       // Mother not previously encountered.  Shouldn't happen, since
00101       // G4PhysicalVolumeModel sends volumes as it encounters them,
00102       // i.e., mothers before daughters, in its descent of the
00103       // geometry tree.  Error!
00104       G4cout << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother "
00105              << ri->GetPhysicalVolume()->GetName()
00106              << ':' << ri->GetCopyNo()
00107              << " not previously encountered."
00108         "\nShouldn't happen!  Please report to visualization coordinator."
00109              << G4endl;
00110       // Continue anyway.  Add to root of scene graph tree.
00111       // ...
00112     }
00113   } else {
00114     // This volume has no mother.  Must be a top level un-culled
00115     // volume.  Add to root of scene graph tree.
00116     // ...
00117   }
00118 }

Generated on Mon May 27 17:50:23 2013 for Geant4 by  doxygen 1.4.7