00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 00030 #ifndef G4VScoreColorMap_h 00031 #define G4VScoreColorMap_h 1 00032 00033 #include "globals.hh" 00034 00035 class G4VVisManager; 00036 00037 class G4VScoreColorMap 00038 { 00039 public: 00040 G4VScoreColorMap(G4String mName); 00041 virtual ~G4VScoreColorMap(); 00042 00043 public: 00044 virtual void GetMapColor(G4double val, G4double color[4]) = 0; 00045 00046 public: 00047 inline G4String GetName() const 00048 { return fName; } 00049 inline void SetFloatingMinMax(G4bool vl=true) 00050 { ifFloat = vl; } 00051 inline G4bool IfFloatMinMax() const 00052 { return ifFloat; } 00053 inline void SetMinMax(G4double minVal, G4double maxVal) 00054 { 00055 if(minVal >= maxVal) 00056 { G4cerr << "WARNING: G4VScoreColoMap::SetMinMax() : minimum is larger than or equal to maximum. Verify values you set, [" 00057 << minVal << ", " << maxVal << "]" << G4endl; 00058 fMinVal = maxVal; fMaxVal = minVal; 00059 } 00060 else { 00061 fMinVal = minVal; fMaxVal = maxVal; 00062 } 00063 } 00064 inline G4double GetMin() const 00065 { return fMinVal; } 00066 inline G4double GetMax() const 00067 { return fMaxVal; } 00068 00069 // draw a color chart 00070 virtual void DrawColorChart(G4int nPoint = 5); 00071 00072 virtual void DrawColorChartBar(G4int nPoint); 00073 00074 virtual void DrawColorChartText(G4int nPoint); 00075 00076 00077 void SetPSUnit(G4String & unit) {fPSUnit = unit;} 00078 void SetPSName(G4String & psName) {fPSName = psName;} 00079 00080 protected: 00081 G4String fName; 00082 G4bool ifFloat; 00083 G4double fMinVal; 00084 G4double fMaxVal; 00085 G4VVisManager * fVisManager; 00086 G4String fPSUnit; 00087 G4String fPSName; 00088 }; 00089 00090 #endif 00091