00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML2File.cc 00030 // Satoshi Tanaka & Yasuhide Sawada 00031 00032 #include <stdio.h> // sscanf 00033 #include <stdlib.h> // getenv 00034 00035 #include "G4VSceneHandler.hh" 00036 00037 #include "G4VRML2File.hh" 00038 #include "G4VRML2FileSceneHandler.hh" 00039 #include "G4VRML2FileViewer.hh" 00040 00041 #include "G4FRClient.hh" 00042 00043 00044 G4VRML2File::G4VRML2File() : 00045 G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::threeD) 00046 { 00047 } 00048 00049 G4VRML2File::~G4VRML2File() 00050 { 00051 } 00052 00053 00054 G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name) 00055 { 00056 G4VSceneHandler *p = NULL; 00057 00058 p = new G4VRML2FileSceneHandler(*this, name); 00059 00060 return p; 00061 } 00062 00063 G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, const G4String& name) 00064 { 00065 G4VViewer* pView = NULL; 00066 00067 G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*)&scene; 00068 pView = new G4VRML2FileViewer(*pScene, name); 00069 00070 return pView; 00071 }