G4VRML2File.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // G4VRML2File.cc
00030 // Satoshi Tanaka & Yasuhide Sawada
00031 
00032 #include <stdio.h> // sscanf
00033 #include <stdlib.h> // getenv
00034 
00035 #include "G4VSceneHandler.hh"
00036 
00037 #include "G4VRML2File.hh"
00038 #include "G4VRML2FileSceneHandler.hh"
00039 #include "G4VRML2FileViewer.hh"
00040 
00041 #include "G4FRClient.hh"
00042 
00043 
00044 G4VRML2File::G4VRML2File() :
00045         G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::threeD)
00046 {
00047 }
00048 
00049 G4VRML2File::~G4VRML2File()
00050 {
00051 }
00052 
00053 
00054 G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name) 
00055 {
00056         G4VSceneHandler *p = NULL;
00057 
00058         p = new G4VRML2FileSceneHandler(*this, name);
00059 
00060         return p;
00061 }
00062 
00063 G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, const G4String& name)
00064 {
00065         G4VViewer* pView = NULL;
00066 
00067         G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*)&scene;
00068         pView = new G4VRML2FileViewer(*pScene, name);
00069 
00070         return pView;
00071 }

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