00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML1.hh 00030 // Yasuhide Sawada and Satoshi Tanaka 00031 00032 #ifndef WIN32 00033 00034 #if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML) 00035 00036 #ifndef G4VRML1_HH 00037 #define G4VRML1_HH 00038 00039 #include "G4VGraphicsSystem.hh" 00040 #include "FRClient.h" 00041 00042 class G4VSceneHandler; 00043 00044 //#define FR_VRML_DEFAULT_PORT 40801 00045 //#define FR_VRML_PORT_ENV "FR_VRML_PORT" 00046 //#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME" 00047 00048 #include "G4VRMLNetConfig.hh" 00049 00050 class G4VRML1: public G4VGraphicsSystem { 00051 public: 00052 G4VRML1(); 00053 virtual ~G4VRML1(); 00054 G4VSceneHandler* CreateSceneHandler(const G4String& name = ""); 00055 G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = ""); 00056 00057 public: 00058 const G4String& getHostName() { return fHostName; } 00059 G4int getPort() { return fPort; } 00060 00061 private: 00062 G4String fHostName; 00063 G4int fPort; 00064 00065 }; 00066 00067 #endif //G4VRML1_HH 00068 #endif //G4VIS_BUILD_VRML_DRIVER 00069 #endif //WIN32