G4VPreCompoundEmissionFactory.hh

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00025 //
00026 // $Id$
00027 //
00028 // by V. Lara
00029 //
00030 
00031 #ifndef G4VPreCompoundEmissionFactory_hh
00032 #define G4VPreCompoundEmissionFactory_hh
00033 
00034 #include "G4VPreCompoundFragment.hh"
00035 #include <vector>
00036 
00037 class G4VPreCompoundEmissionFactory
00038 {
00039 public:
00040 
00041   G4VPreCompoundEmissionFactory();
00042 
00043   virtual ~G4VPreCompoundEmissionFactory();
00044   
00045   inline std::vector<G4VPreCompoundFragment*> * GetFragmentVector();
00046 
00047 protected:
00048 
00049   virtual std::vector<G4VPreCompoundFragment*> * CreateFragmentVector() = 0;
00050 
00051 private:
00052 
00053   G4VPreCompoundEmissionFactory(const G4VPreCompoundEmissionFactory & );
00054   const G4VPreCompoundEmissionFactory & operator=
00055   (const G4VPreCompoundEmissionFactory & val);
00056   G4bool operator==(const G4VPreCompoundEmissionFactory & val) const;
00057   G4bool operator!=(const G4VPreCompoundEmissionFactory & val) const;
00058 
00059   std::vector<G4VPreCompoundFragment*> * fragvector;
00060 
00061   struct DeleteFragment 
00062   {
00063     template<typename T>
00064     void operator()(const T* ptr) const
00065     {
00066       delete ptr;
00067     }
00068   };
00069   
00070 };
00071 
00072 inline std::vector<G4VPreCompoundFragment*> * 
00073 G4VPreCompoundEmissionFactory::GetFragmentVector()
00074 {
00075   if (fragvector == 0) { fragvector = CreateFragmentVector(); }
00076   return fragvector;
00077 }
00078 
00079 #endif

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