G4VKineticNucleon.hh

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00026 //
00027 // $Id$
00028 //
00029 #ifndef G4VKineticNucleon_h
00030 #define G4VKineticNucleon_h 1
00031 
00032 #include "G4ThreeVector.hh"
00033 #include "G4LorentzVector.hh"
00034 #include "G4ParticleDefinition.hh"
00035 
00036 class G4KineticTrackVector;
00037 
00038 class G4VKineticNucleon 
00039 {
00040 
00041   public:
00042 
00043       G4VKineticNucleon();
00044 
00045       G4VKineticNucleon(const G4VKineticNucleon &right);
00046 
00047       virtual ~G4VKineticNucleon();
00048 
00049       const G4VKineticNucleon& operator=(const G4VKineticNucleon& right);
00050 
00051       int operator==(const G4VKineticNucleon& right) const;
00052 
00053       int operator!=(const G4VKineticNucleon& right) const;
00054 
00055       virtual G4KineticTrackVector* Decay();
00056 
00057       virtual const G4LorentzVector& Get4Momentum() const =0;
00058 
00059       virtual G4ParticleDefinition* GetDefinition()const =0;
00060 
00061       virtual const G4ThreeVector& GetPosition() const =0;
00062 
00063   protected:
00064 
00065   private:
00066 };
00067 
00068 // Class G4VKineticNucleon 
00069 
00070 
00071 
00072 inline G4KineticTrackVector* G4VKineticNucleon::Decay()
00073 {
00074   return NULL;
00075 }
00076 
00077 inline const G4VKineticNucleon& G4VKineticNucleon::operator=(const G4VKineticNucleon& )
00078 {
00079         return *this;
00080 }
00081 #endif
00082 
00083 

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