G4VITProcess.hh

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00026 // $Id: G4VITProcess.hh 64057 2012-10-30 15:04:49Z gcosmo $
00027 //
00028 // Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr)
00029 //
00030 // WARNING : This class is released as a prototype.
00031 // It might strongly evolve or even disapear in the next releases.
00032 //
00033 // History:
00034 // -----------
00035 // 10 Oct 2011 M.Karamitros created
00036 //
00037 // -------------------------------------------------------------------
00038 
00039 #ifndef G4VITProcess_H
00040 #define G4VITProcess_H
00041 
00042 #include <G4VProcess.hh>
00043 #include "AddClone_def.hh"
00044 #include "G4ReferenceCast.hh"
00045 
00046 class G4IT ;
00047 class G4TrackingInformation ;
00048 
00049 struct G4ProcessState_Lock{
00050     inline virtual ~G4ProcessState_Lock(){;}
00051 };
00052 
00053 #define InitProcessState(destination,source) \
00054     destination(reference_cast(destination,source))
00055 
00063 class G4VITProcess : public G4VProcess
00064 {
00065 public:
00066     //__________________________________
00067     // Constructors & destructors
00068     G4VITProcess(const G4String& name, G4ProcessType type = fNotDefined);
00069 
00070     virtual ~G4VITProcess();
00071     G4VITProcess(const G4VITProcess& other);
00072     G4VITProcess& operator=(const G4VITProcess& other);
00073 
00074     // equal opperators
00075     G4int operator==(const G4VITProcess &right) const;
00076     G4int operator!=(const G4VITProcess &right) const;
00077 
00078     G4IT_TO_BE_CLONED(G4VITProcess)
00079 
00080     size_t GetProcessID() const
00081     {
00082         return fProcessID;
00083     }
00084 
00085     G4ProcessState_Lock* GetProcessState()
00086     {
00087         return fpState;
00088     }
00089 
00090     void SetProcessState(G4ProcessState_Lock* aProcInfo)
00091     {
00092         fpState = (G4ProcessState*) aProcInfo;
00093     }
00094 
00095     //__________________________________
00096     // Initialize and Save process info
00097 
00098     virtual void StartTracking(G4Track*);
00099 
00100     virtual void BuildPhysicsTable(const G4ParticleDefinition&){}
00101 
00102     inline G4double GetInteractionTimeLeft();
00103 
00107     virtual void  ResetNumberOfInteractionLengthLeft();
00108 
00109     inline G4bool ProposesTimeStep() const;
00110 
00111     inline static const size_t& GetMaxProcessIndex();
00112 
00113 protected:  // with description
00114 
00115     void RetrieveProcessInfo();
00116     void CreateInfo();
00117 
00118     //__________________________________
00119     // Process info
00120     // friend class G4TrackingInformation ;
00121 
00122     struct G4ProcessState : public G4ProcessState_Lock
00123     {
00124     public:
00125         G4ProcessState();
00126         virtual ~G4ProcessState();
00127 
00128         G4double          theNumberOfInteractionLengthLeft;
00129         // The flight length left for the current tracking particle
00130         // in unit of "Interaction length".
00131 
00132         G4double          theInteractionTimeLeft;
00133         // Time left before the interaction : for at rest processes
00134 
00135         G4double          currentInteractionLength;
00136         // The InteractionLength in the current material
00137     };
00138 
00139     G4ProcessState* fpState ;
00140 
00141     inline virtual void ClearInteractionTimeLeft();
00142 
00143     //_________________________________________________
00144     // Redefine needed members and method of G4VProcess
00145     virtual void      SubtractNumberOfInteractionLengthLeft(
00146         G4double previousStepSize
00147     );
00148     // subtract NumberOfInteractionLengthLeft by the value corresponding to
00149     // previousStepSize
00150 
00151     inline virtual void      ClearNumberOfInteractionLengthLeft();
00152     // clear NumberOfInteractionLengthLeft
00153     // !!! This method should be at the end of PostStepDoIt()
00154     // !!! and AtRestDoIt
00155     //_________________________________________________
00156 
00157 
00158     void SetInstantiateProcessState(G4bool flag)
00159     { fInstantiateProcessState = flag; }
00160 
00161     G4bool InstantiateProcessState() { return fInstantiateProcessState; }
00162 
00163     G4bool fProposesTimeStep;
00164 
00165 private :
00166     const size_t fProcessID; // During all the simulation will identify a
00167     // process, so if two identical process are created using a copy constructor
00168     // they will have the same fProcessID
00169     static size_t fNbProcess ;
00170 
00171     G4bool fInstantiateProcessState;
00172     //_________________________________________________
00173     // Redefine needed members and method of G4VProcess
00174     G4double*          theNumberOfInteractionLengthLeft;
00175     G4double*          currentInteractionLength;
00176     G4double*          theInteractionTimeLeft;
00177 };
00178 
00179 inline void G4VITProcess::ClearInteractionTimeLeft()
00180 {
00181     fpState->theInteractionTimeLeft = -1.0;
00182 }
00183 
00184 inline void G4VITProcess::ClearNumberOfInteractionLengthLeft()
00185 {
00186     fpState->theNumberOfInteractionLengthLeft =  -1.0;
00187 }
00188 
00189 inline void G4VITProcess::ResetNumberOfInteractionLengthLeft()
00190 {
00191     fpState->theNumberOfInteractionLengthLeft =  -std::log( G4UniformRand() );
00192 }
00193 
00194 inline G4double G4VITProcess::GetInteractionTimeLeft()
00195 {
00196     if(fpState)
00197         return fpState->theInteractionTimeLeft ;
00198 
00199     return -1 ;
00200 }
00201 
00202 inline G4bool G4VITProcess::ProposesTimeStep() const
00203 {
00204     return fProposesTimeStep;
00205 }
00206 
00207 inline const size_t& G4VITProcess::GetMaxProcessIndex()
00208 {
00209     return fNbProcess ;
00210 }
00211 #endif // G4VITProcess_H

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