G4VCascadeDeexcitation.hh

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00026 #ifndef G4VCASCADE_DEEXCITATION_HH
00027 #define G4VCASCADE_DEEXCITATION_HH
00028 // $Id$
00029 //
00030 // Base class to define a common interface for post-cascade processing.
00031 
00032 #include "G4CascadeColliderBase.hh"
00033 #include "globals.hh"
00034 #include "G4CollisionOutput.hh"
00035 
00036 class G4InuclParticle;
00037 class G4Fragment;
00038 
00039 
00040 class G4VCascadeDeexcitation : public G4CascadeColliderBase {
00041 public:
00042   G4VCascadeDeexcitation(const char* name) : G4CascadeColliderBase(name) {}
00043   virtual ~G4VCascadeDeexcitation() {}
00044 
00045   // Standard Collider interface (bullet is not used in this case)
00046   virtual void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
00047                        G4CollisionOutput& globalOutput) = 0;
00048 
00049   // Interface specific to pre-compound (post-cascade) processing
00050   virtual void deExcite(G4Fragment* fragment,
00051                         G4CollisionOutput& globalOutput) = 0;
00052 
00053 protected:
00054   G4CollisionOutput output;     // Local buffer for de-excitation stages
00055 };
00056 
00057 #endif  /* G4CASCADE_DEEXCITATION_HH */

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