G4ToroidalSurface.hh

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00026 //
00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4ToroidalSurface
00031 //
00032 // Class Description:
00033 //   
00034 // Definition of a toroidal surface.
00035 
00036 // Authors: J.Sulkimo, P.Urban.
00037 // Revisions by: L.Broglia, G.Cosmo.
00038 // ----------------------------------------------------------------------
00039 
00040 #ifndef __G4TOROIDALSURAFCE
00041 #define __G4TOROIDALSURAFCE
00042 
00043 #include "G4FPlane.hh"
00044 #include "G4OsloMatrix.hh"
00045 
00046 class G4ToroidalSurface : public G4Surface
00047 {
00048 
00049  public:  // with description
00050 
00051   G4ToroidalSurface();
00052   G4ToroidalSurface(const G4Vector3D&, 
00053                     const G4Vector3D&,  
00054                     const G4Vector3D&,  
00055                     G4double, 
00056                     G4double);
00057   virtual ~G4ToroidalSurface();
00058     // Constructors & destructor.
00059 
00060   inline G4String GetEntityType() const;
00061     // Returns type identifier of the shape.
00062 
00063   G4int Intersect(const G4Ray&);
00064     // Determines the intersection of a ray with a torus.        
00065     // Returns 1 if the ray intersects the torus.
00066 
00067   void CalcBBox();
00068     // Computes the bounding-box.
00069 
00070   inline G4Vector3D     GetDirection() const;
00071   inline G4Vector3D     GetAxis()      const;
00072   inline G4Point3D      GetLocation()  const;
00073   inline G4double       GetMinRadius() const;
00074   inline G4double       GetMaxRadius() const;
00075     // Accessors to geometrical data.
00076 
00077   G4double ClosestDistanceToPoint(const G4Point3D& x);
00078     // Returns the closest distance to the torus surface from a point x.
00079 
00080   virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
00081     // Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
00082     // on (or nearly on) the G4ToroidalSurface.
00083 
00084   inline void MultiplyPointByMatrix(G4Point3D& Base);
00085   inline void MultiplyVectorByMatrix(G4Vector3D& DCos);
00086     // Utility methods.
00087 
00088 private:
00089 
00090   G4ToroidalSurface(const G4ToroidalSurface&);
00091   G4ToroidalSurface& operator=(const G4ToroidalSurface&);
00092     // Private copy constructor and assignment operator.
00093 
00094   inline G4int IsZero(G4double x) const;
00095   G4int SolveQuartic(G4double c[], G4double s[]);       
00096   G4int SolveCubic  (G4double c[], G4double s[]);
00097   G4int SolveQuadric(G4double c[], G4double s[]);
00098     // Algorithms for solving quadratic, cubic and quartic equations.
00099 
00100 private:
00101 
00102   G4Axis2Placement3D Placement;
00103   G4double           MinRadius;
00104   G4double           MaxRadius;
00105   G4PointMatrix*     TransMatrix;   // transformation matrix  
00106   G4Point3D          hitpoint;
00107   const G4double     EQN_EPS;
00108 
00109 };
00110 
00111 #include "G4ToroidalSurface.icc"
00112 
00113 #endif

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