G4TextModel.cc

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  3rd April 2001
00031 // Model which knows how to draw text.
00032 
00033 #include "G4TextModel.hh"
00034 
00035 #include "G4ModelingParameters.hh"
00036 #include "G4VGraphicsScene.hh"
00037 
00038 #include "G4UnitsTable.hh"
00039 #include <sstream>
00040 
00041 G4TextModel::~G4TextModel () {}
00042 
00043 G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) {
00044   fType = "G4TextModel";
00045   std::ostringstream oss;
00046   oss << "G4TextModel: \"" << fG4Text.GetText()
00047       << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length")
00048       << "with size " << g4Text.GetScreenSize()
00049       << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
00050   fGlobalTag = oss.str();
00051   fGlobalDescription = fGlobalTag;
00052 }
00053 
00054 void G4TextModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
00055   sceneHandler.BeginPrimitives ();
00056   sceneHandler.AddPrimitive (fG4Text);
00057   sceneHandler.EndPrimitives ();
00058 }

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