00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 3rd April 2001 00031 // Model which knows how to draw text. 00032 00033 #include "G4TextModel.hh" 00034 00035 #include "G4ModelingParameters.hh" 00036 #include "G4VGraphicsScene.hh" 00037 00038 #include "G4UnitsTable.hh" 00039 #include <sstream> 00040 00041 G4TextModel::~G4TextModel () {} 00042 00043 G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) { 00044 fType = "G4TextModel"; 00045 std::ostringstream oss; 00046 oss << "G4TextModel: \"" << fG4Text.GetText() 00047 << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length") 00048 << "with size " << g4Text.GetScreenSize() 00049 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset(); 00050 fGlobalTag = oss.str(); 00051 fGlobalDescription = fGlobalTag; 00052 } 00053 00054 void G4TextModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { 00055 sceneHandler.BeginPrimitives (); 00056 sceneHandler.AddPrimitive (fG4Text); 00057 sceneHandler.EndPrimitives (); 00058 }