G4SmoothTrajectoryPoint.cc

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00027 // $Id: G4SmoothTrajectoryPoint.cc 67009 2013-01-29 16:00:21Z gcosmo $
00028 //
00029 //
00030 // ---------------------------------------------------------------
00031 //
00032 // G4SmoothTrajectoryPoint.cc
00033 //
00034 // ---------------------------------------------------------------
00035 
00036 #include "G4SmoothTrajectoryPoint.hh"
00037 
00038 #include "G4AttDefStore.hh"
00039 #include "G4AttDef.hh"
00040 #include "G4AttValue.hh"
00041 #include "G4UnitsTable.hh"
00042 
00043 //#define G4ATTDEBUG
00044 #ifdef G4ATTDEBUG
00045 #include "G4AttCheck.hh"
00046 #endif
00047 
00048 G4Allocator<G4SmoothTrajectoryPoint> aSmoothTrajectoryPointAllocator;
00049 
00050 G4SmoothTrajectoryPoint::G4SmoothTrajectoryPoint()
00051 : fAuxiliaryPointVector(0)
00052 {
00053   fPosition = G4ThreeVector(0.,0.,0.);
00054 }
00055 
00056 G4SmoothTrajectoryPoint::G4SmoothTrajectoryPoint(G4ThreeVector pos)
00057 : fAuxiliaryPointVector(0)
00058 {
00059   fPosition = pos;
00060 }
00061 
00062 G4SmoothTrajectoryPoint::G4SmoothTrajectoryPoint(G4ThreeVector pos,
00063                                                  std::vector<G4ThreeVector>* auxiliaryPoints)
00064 : fPosition(pos),
00065   fAuxiliaryPointVector(auxiliaryPoints)
00066 {}
00067 
00068 G4SmoothTrajectoryPoint::G4SmoothTrajectoryPoint(const G4SmoothTrajectoryPoint &right)
00069 : G4VTrajectoryPoint(),
00070   fPosition(right.fPosition),fAuxiliaryPointVector(right.fAuxiliaryPointVector)
00071 {
00072 }
00073 
00074 G4SmoothTrajectoryPoint::~G4SmoothTrajectoryPoint()
00075 {
00076   if(fAuxiliaryPointVector) {
00077     delete fAuxiliaryPointVector;
00078   }
00079 }
00080 
00081 
00082 const std::map<G4String,G4AttDef>*
00083 G4SmoothTrajectoryPoint::GetAttDefs() const
00084 {
00085   G4bool isNew;
00086   std::map<G4String,G4AttDef>* store
00087     = G4AttDefStore::GetInstance("G4SmoothTrajectoryPoint",isNew);
00088   if (isNew) {
00089     G4String Pos("Pos");
00090     (*store)[Pos] = G4AttDef(Pos, "Step Position",
00091                              "Physics","G4BestUnit","G4ThreeVector");
00092     G4String Aux("Aux");
00093     (*store)[Aux] = G4AttDef(Aux, "Auxiliary Point Position",
00094                              "Physics","G4BestUnit","G4ThreeVector");
00095   }
00096   return store;
00097 }
00098 
00099 std::vector<G4AttValue>* G4SmoothTrajectoryPoint::CreateAttValues() const
00100 {
00101   std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
00102 
00103   if (fAuxiliaryPointVector) {
00104     std::vector<G4ThreeVector>::iterator iAux;
00105     for (iAux = fAuxiliaryPointVector->begin();
00106          iAux != fAuxiliaryPointVector->end(); ++iAux) {
00107       values->push_back(G4AttValue("Aux",G4BestUnit(*iAux,"Length"),""));
00108     }
00109   }
00110 
00111   values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),""));
00112 
00113 #ifdef G4ATTDEBUG
00114   G4cout << G4AttCheck(values,GetAttDefs());
00115 #endif
00116 
00117   return values;
00118 }

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