G4ScoringMessenger.hh

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00001 //
00002 // ********************************************************************
00003 // * License and Disclaimer                                           *
00004 // *                                                                  *
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00009 // * include a list of copyright holders.                             *
00010 // *                                                                  *
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00017 // *                                                                  *
00018 // * This  code  implementation is the result of  the  scientific and *
00019 // * technical work of the GEANT4 collaboration.                      *
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00021 // * any work based  on the software)  you  agree  to acknowledge its *
00022 // * use  in  resulting  scientific  publications,  and indicate your *
00023 // * acceptance of all terms of the Geant4 Software license.          *
00024 // ********************************************************************
00025 //
00026 //
00027 // $Id$
00028 //
00029 // (HISTORY)
00030 //  03-Sep-2007  T.Aso Command definitions are introduced.
00031 //  01-Nov-2007  M.Asai Class is splitted into two.
00032 //  18-Feb-2008  T.Aso Command for cylindrical scorer.
00033 //  18-Feb-2008  T.Aso Command for color chart display.
00034 
00035 
00036 #ifndef G4ScoringMessenger_h
00037 #define G4ScoringMessenger_h 1
00038 
00039 #include "G4UImessenger.hh"
00040 
00041 #include <vector>
00042 #include "G4String.hh"
00043 
00044 class G4ScoringManager;
00045 class G4VScoringMesh;
00046 class G4UIdirectory;
00047 class G4UIcmdWithoutParameter;
00048 class G4UIcmdWithAString;
00049 class G4UIcmdWithABool;
00050 class G4UIcmdWithAnInteger;
00051 class G4UIcmdWithADoubleAndUnit;
00052 class G4UIcmdWith3VectorAndUnit;
00053 class G4UIcommand;
00054 
00055 typedef std::vector<G4String> G4TokenVec;
00056 
00057 // class description:
00058 //
00059 //  This is a concrete class of G4UImessenger which handles the commands for
00060 // G4ScoringManager. 
00061 //
00062 
00063 class G4ScoringMessenger: public G4UImessenger
00064 {
00065 
00066   public:
00067     G4ScoringMessenger(G4ScoringManager * SManager);
00068 
00069     ~G4ScoringMessenger();
00070 
00071     void SetNewValue(G4UIcommand * command,G4String newValues);
00072 
00073     G4String GetCurrentValue(G4UIcommand * command);
00074 
00075 
00076   protected:    
00077 
00078     void FillTokenVec(G4String newValues,G4TokenVec& token);
00079 
00080     void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
00081 
00082   private:
00083 
00084     G4ScoringManager*        fSMan;
00085     G4UIdirectory*           scoreDir;
00086     G4UIcmdWithoutParameter* listCmd;
00087     G4UIcmdWithoutParameter* dumpCmd;
00088     G4UIcmdWithAnInteger*    verboseCmd;
00089     //
00090     G4UIdirectory*             meshCreateDir;
00091     G4UIcmdWithAString*        meshBoxCreateCmd;
00092    G4UIcmdWithAString*        meshCylinderCreateCmd;
00093 //    G4UIcmdWithAString*        meshSphereCreateCmd;
00094     //
00095     // Mesh commands
00096     G4UIdirectory*             meshDir;
00097     G4UIcmdWithAString*        meshOpnCmd;
00098     //
00099     G4UIcmdWithoutParameter*   meshClsCmd;
00100 //    G4UIcmdWithABool*        meshActCmd;
00101     //
00102     //   Size commands
00103     G4UIcmdWith3VectorAndUnit* mBoxSizeCmd;
00104     G4UIcommand* mCylinderSizeCmd;
00105 //    G4UIcmdWith3VectorAndUnit* mSphereSizeCmd;
00106     //
00107     //   Division command
00108     G4UIcommand*               mBinCmd;
00109     //
00110     //   Placement command
00111     G4UIdirectory*             mTransDir;
00112     G4UIcmdWithoutParameter*   mTResetCmd;
00113     G4UIcmdWith3VectorAndUnit* mTXyzCmd;
00114     G4UIdirectory*             mRotDir;
00115     G4UIcmdWithoutParameter*   mRResetCmd;
00116     G4UIcmdWithADoubleAndUnit* mRotXCmd;
00117     G4UIcmdWithADoubleAndUnit* mRotYCmd;
00118     G4UIcmdWithADoubleAndUnit* mRotZCmd;
00119     //
00120     // Draw Command
00121     G4UIcommand *             drawCmd;
00122     G4UIcommand *             drawColumnCmd;
00123     G4UIdirectory *           colorMapDir;
00124     G4UIcmdWithoutParameter * listColorMapCmd;
00125     G4UIcmdWithAString *      floatMinMaxCmd;
00126     G4UIcommand *             colorMapMinMaxCmd;
00127     G4UIcommand *             chartCmd;
00128     //
00129     // Dump scoring result to file
00130     G4UIcommand * dumpQtyToFileCmd;
00131     G4UIcommand * dumpAllQtsToFileCmd;
00132     //
00133 
00134 };
00135 
00136 
00137 
00138 
00139 #endif
00140 

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