G4ScaleModel.cc

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  21st July 2001.
00031 // Model which knows how to draw scale.
00032 
00033 #include "G4ScaleModel.hh"
00034 
00035 #include "G4ModelingParameters.hh"
00036 #include "G4VGraphicsScene.hh"
00037 
00038 G4ScaleModel::~G4ScaleModel () {}
00039 
00040 G4ScaleModel::G4ScaleModel (const G4Scale& scale): fScale(scale) {
00041   fType = "G4ScaleModel";
00042   fGlobalTag = "G4ScaleModel: " + fScale.GetAnnotation();
00043   switch (fScale.GetDirection()) {
00044   case G4Scale::x:
00045     fGlobalTag += " x";
00046     break;
00047   case G4Scale::y:
00048     fGlobalTag += " y";
00049     break;
00050   case G4Scale::z:
00051     fGlobalTag += " z";
00052     break;
00053   }
00054   fGlobalDescription = fGlobalTag;
00055 }
00056 
00057 void G4ScaleModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
00058   sceneHandler.BeginPrimitives ();
00059   sceneHandler.AddPrimitive (fScale);
00060   sceneHandler.EndPrimitives ();
00061 }

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