G4RegularNavigation.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 //
00030 // class G4RegularNavigation
00031 //
00032 // Class description:
00033 //
00034 // Utility for fast navigation in volumes containing a regular
00035 // parameterisation. If two contiguous voxels have the same material,
00036 // navigation does not stop at the surface
00037 
00038 // History:
00039 // - Created.   P. Arce, May 2007
00040 // --------------------------------------------------------------------
00041 #ifndef G4RegularNavigation_HH
00042 #define G4RegularNavigation_HH
00043 
00044 #include <vector>
00045 
00046 #include "G4Types.hh"
00047 #include "G4ThreeVector.hh"
00048 
00049 class G4NormalNavigation;
00050 class G4VPhysicalVolume;
00051 class G4Navigator;
00052 class G4NavigationHistory;
00053 
00054 class G4RegularNavigation
00055 {
00056   public:  // with description
00057   
00058     G4RegularNavigation();
00059    ~G4RegularNavigation();
00060   
00061     G4bool LevelLocate(      G4NavigationHistory& history,
00062                        const G4VPhysicalVolume* blockedVol,
00063                        const G4int blockedNum,
00064                        const G4ThreeVector& globalPoint,
00065                        const G4ThreeVector* globalDirection,
00066                        const G4bool pLocatedOnEdge, 
00067                              G4ThreeVector& localPoint );
00068       // Locate point using its position with respect to regular
00069       // parameterisation container volume.
00070 
00071     G4double ComputeStep( const G4ThreeVector& globalPoint,
00072                           const G4ThreeVector& globalDirection,
00073                           const G4double currentProposedStepLength,
00074                                 G4double& newSafety,
00075                                 G4NavigationHistory& history,
00076                                 G4bool& validExitNormal,
00077                                 G4ThreeVector& exitNormal,
00078                                 G4bool& exiting,
00079                                 G4bool& entering,
00080                                 G4VPhysicalVolume *(*pBlockedPhysical),
00081                                 G4int& blockedReplicaNo );
00082       // Method never called because to be called the daughter has to be a
00083       // 'regular' volume. This would only happen if the track is in the
00084       // mother of voxels volume. But the voxels fill completely their mother,
00085       // so when a track enters the mother it automatically enters a voxel.
00086   
00087     G4double ComputeStepSkippingEqualMaterials( 
00088                                 G4ThreeVector& localPoint,
00089                           const G4ThreeVector& globalDirection,
00090                           const G4double currentProposedStepLength,
00091                                 G4double& newSafety,
00092                                 G4NavigationHistory& history,
00093                                 G4bool& validExitNormal,
00094                                 G4ThreeVector& exitNormal,
00095                                 G4bool& exiting,
00096                                 G4bool& entering,
00097                                 G4VPhysicalVolume *(*pBlockedPhysical),
00098                                 G4int& blockedReplicaNo,
00099                                 G4VPhysicalVolume* pCurrentPhysical);
00100       // Compute the step skipping surfaces when they separate voxels with
00101       // equal materials. Loop to voxels until a different material is found:
00102       // invokes G4NormalNavigation::ComputeStep() in each voxel and move the
00103       // point to the next voxel.
00104 
00105     G4double ComputeSafety( const G4ThreeVector& localPoint,
00106                             const G4NavigationHistory& history,
00107                             const G4double pProposedMaxLength=DBL_MAX );
00108       // Method never called because to be called the daughter has to be a
00109       // 'regular' volume. This would only happen if the track is in the
00110       // mother of voxels volume. But the voxels fill completely their mother,
00111       // so when a track enters the mother it automatically enters a voxel.
00112 
00113   public:  // without description
00114 
00115     // Set and Get methods
00116 
00117     void SetVerboseLevel(G4int level) { fverbose = level; }
00118     void CheckMode(G4bool mode) { fcheck = mode; }
00119     void SetNormalNavigation( G4NormalNavigation* fnormnav )
00120       { fnormalNav = fnormnav; }
00121 
00122   private:
00123 
00124     G4int fverbose;
00125     G4bool fcheck;
00126 
00127     G4NormalNavigation* fnormalNav;
00128     G4double kCarTolerance;  
00129 };
00130 
00131 #endif

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