G4RegionStore.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // class G4RegionStore
00030 //
00031 // Class description:
00032 //
00033 // Container for all regiong, with functionality derived from
00034 // std::vector<T>. The class is a `singleton', in that only
00035 // one can exist, and access is provided via the static method
00036 // G4RegionStore::GetInstance().
00037 //
00038 // All regions should be registered with G4RegionStore, and removed on their
00039 // destruction. The underlying container initially has a capacity of 20.
00040 //
00041 // If much additional functionality is added, should consider containment
00042 // instead of inheritance for std::vector<T>
00043 //
00044 // Member data:
00045 //
00046 // static G4RegionStore*
00047 //   - Pointer to the single G4RegionStore
00048 
00049 // History:
00050 // 18.09.02 G.Cosmo Initial version
00051 // --------------------------------------------------------------------
00052 #ifndef G4REGIONSTORE_HH
00053 #define G4REGIONSTORE_HH
00054 
00055 #include <vector>
00056 #include "G4Types.hh"
00057 #include "G4String.hh"
00058 #include "G4VStoreNotifier.hh"
00059 
00060 class G4Region;
00061 class G4VPhysicalVolume;
00062 
00063 class G4RegionStore : public std::vector<G4Region*>
00064 {
00065   public:  // with description
00066 
00067     static void Register(G4Region* pSolid);
00068       // Add the region to the collection.
00069     static void DeRegister(G4Region* pSolid);
00070       // Remove the region from the collection.
00071     static G4RegionStore* GetInstance();
00072       // Get a ptr to the unique G4RegionStore, creating it if necessary.
00073     static void SetNotifier(G4VStoreNotifier* pNotifier);
00074       // Assign a notifier for allocation/deallocation of regions.
00075     static void Clean();
00076       // Delete all regions from the store except for the world region.
00077 
00078     G4bool IsModified() const;
00079       // Loops through all regions to verify if a region has been
00080       // modified. It returns TRUE if just one region is modified.
00081     void ResetRegionModified();
00082       // Loops through all regions to reset flag for modification
00083       // to FALSE. Used by the run manager to notify that the
00084       // physics table has been updated.
00085 
00086     void UpdateMaterialList(G4VPhysicalVolume* currentWorld=0);
00087       // Forces recomputation of material lists in all regions
00088       // in the store.
00089 
00090     G4Region* GetRegion(const G4String& name, G4bool verbose=true) const;
00091       // Returns a region through its name specification.
00092 
00093     G4Region* FindOrCreateRegion(const G4String& name);
00094       // Returns a region through its name specification, if it exists.
00095       // If it does not exist it will allocate one delegating ownership
00096       // to the client.
00097 
00098   public:  // without description
00099 
00100     void SetWorldVolume();
00101       // Set a world volume pointer to a region that belongs to it.
00102       // Scan over all world volumes.
00103       // This method should be exclusively used by G4RunManagerKernel.
00104 
00105   protected:
00106 
00107     G4RegionStore();
00108       // Protected singleton constructor.
00109     virtual ~G4RegionStore();
00110       // Destructor: takes care to delete allocated regions.
00111 
00112   private:
00113 
00114     static G4RegionStore* fgInstance;
00115     static G4VStoreNotifier* fgNotifier;
00116     static G4bool locked;
00117 };
00118 
00119 #endif

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