G4RectangularTrimmedSurface.hh

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00026 //
00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4BezierSurface
00031 //
00032 // Class description:
00033 // 
00034 // Definition of a rectangular trimmed surface.
00035 
00036 // Authors: J.Sulkimo, P.Urban.
00037 // Revisions by: L.Broglia, G.Cosmo.
00038 // ----------------------------------------------------------------------
00039 #ifndef __RECTRIMMEDSURFACE_H
00040 #define __RECTRIMMEDSURFACE_H
00041 
00042 #include "G4FCylindricalSurface.hh"
00043 
00044 class G4RectangularTrimmedSurface : public G4Surface
00045 {
00046 
00047 public:  // with description
00048 
00049   G4RectangularTrimmedSurface();
00050   virtual ~G4RectangularTrimmedSurface();  
00051     // Constructor & destructor
00052 
00053   G4int Intersect(const G4Ray&);  
00054     // Counts the number of intersections of a the surface by a ray.
00055     // If no intersection is found, it sets distance = kInfinity and returns 0.
00056 
00057   void CalcBBox();
00058     // Computes the bounding-box.
00059 
00060   virtual const char* Name() const;
00061     // Returns the class type name.
00062 
00063 private:
00064 
00065   G4RectangularTrimmedSurface(const G4RectangularTrimmedSurface&);
00066   G4RectangularTrimmedSurface& operator=(const G4RectangularTrimmedSurface&);
00067 
00068 private:
00069 
00070   G4Surface* BasisSurface;
00071 
00072   G4double TrimU1,TrimU2;
00073   G4double TrimV1,TrimV2; 
00074  
00075   G4Point3D TrimPointU1, TrimPointU2;
00076   G4Point3D TrimPointV1, TrimPointV2;  
00077   
00078 };
00079 
00080 #endif

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