G4RayTracerSceneHandler.hh

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00026 //
00027 // $Id$
00028 
00029 // John Allison  17th March 2000
00030 
00031 #ifndef G4RAYTRACERSCENEHANDLER_HH
00032 #define G4RAYTRACERSCENEHANDLER_HH
00033 
00034 #include "G4VSceneHandler.hh"
00035 
00036 class G4RayTracerSceneHandler: public G4VSceneHandler {
00037 
00038 public:
00039 
00040   G4RayTracerSceneHandler(G4VGraphicsSystem& system,
00041                           const G4String& name = "");
00042   virtual ~G4RayTracerSceneHandler();
00043 
00044   void AddPrimitive(const G4Polyline&){}
00045   void AddPrimitive(const G4Text&){}
00046   void AddPrimitive(const G4Circle&){}
00047   void AddPrimitive(const G4Square&){}
00048   void AddPrimitive(const G4Polyhedron&){}
00049   void AddPrimitive(const G4NURBS&){}
00050   void AddPrimitive(const G4Polymarker&){}
00051   void AddPrimitive(const G4Scale&){}
00052 
00053   void AddSolid(const G4Box&){}
00054   void AddSolid(const G4Cons&){}
00055   void AddSolid(const G4Tubs&){}
00056   void AddSolid(const G4Trd&){}
00057   void AddSolid(const G4Trap&){}
00058   void AddSolid(const G4Sphere&){}
00059   void AddSolid(const G4Para&){}
00060   void AddSolid(const G4Torus&){}
00061   void AddSolid(const G4Polycone&){}
00062   void AddSolid(const G4Polyhedra&){}
00063   void AddSolid(const G4VSolid&){}
00064   void AddCompound(const G4VTrajectory&){}
00065   void AddCompound(const G4VHit&){}
00066   void AddCompound(const G4VDigi&){}
00067   void AddCompound(const G4THitsMap<G4double>&) {}
00068 
00069 private:
00070   static G4int    fSceneIdCount;  // Counter for RayTracer scene handlers.
00071 };
00072 
00073 #endif

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