G4RayShooter.hh

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00001 //
00002 // ********************************************************************
00003 // * License and Disclaimer                                           *
00004 // *                                                                  *
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00010 // *                                                                  *
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00025 //
00026 //
00027 // $Id$
00028 //
00029 
00030 // class description:
00031 //
00032 //  the object of this class shoots a ray (actually geantino) primary particle
00033 // associated with a G4Event object. This slass must be used exclusively by
00034 // G4RayTracer.
00035 //
00036 
00037 #ifndef G4RayShooter_h
00038 #define G4RayShooter_h 1
00039 
00040 
00041 #include "globals.hh"
00042 #include "G4ThreeVector.hh"
00043 #include "G4ParticleDefinition.hh"
00044 #include "G4PrimaryVertex.hh"
00045 #include "G4ParticleMomentum.hh"
00046 
00047 class G4Event;
00048 
00049 class G4RayShooter
00050 {
00051   public: 
00052      G4RayShooter();
00053   public:
00054      virtual ~G4RayShooter();
00055 
00056   public: // with description
00057      void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
00058      // This method generates a primary vertex and a primary particle at the
00059      // given vertex point and with the given direction. This method is invoked
00060      // by G4RayTracer and G4MaterialScanner.
00061 
00062   private:  
00063      void SetInitialValues();
00064 
00065      G4ParticleDefinition* particle_definition;
00066      G4ParticleMomentum    particle_momentum_direction;
00067      G4double              particle_energy;
00068      G4ThreeVector         particle_position;
00069      G4double              particle_time;
00070      G4ThreeVector         particle_polarization;
00071 };
00072 
00073 #endif
00074 
00075 
00076 
00077 
00078 
00079 
00080 

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