G4RPGKMinusInelastic.hh

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00026 // $Id$
00027 //
00028 
00029  
00030 #ifndef G4RPGKMinusInelastic_h
00031 #define G4RPGKMinusInelastic_h 1
00032  
00033 // Class Description:
00034 // Final state production model for K- inelastic scattering
00035 // using the re-parameterized Gheisha model.
00036 
00037 #include <CLHEP/Units/SystemOfUnits.h>
00038 #include "G4RPGInelastic.hh"
00039 
00040  class G4RPGKMinusInelastic : public G4RPGInelastic
00041  {
00042  public:
00043     
00044     G4RPGKMinusInelastic() : G4RPGInelastic("G4RPGKMinusInelastic")
00045     {
00046       SetMinEnergy( 0.0 );
00047       SetMaxEnergy( 25.*CLHEP::GeV );
00048     }
00049     
00050     ~G4RPGKMinusInelastic()
00051     { }
00052     
00053     G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack,
00054                                       G4Nucleus &targetNucleus );
00055     
00056  private:
00057     
00058     void Cascade(                               // derived from CASKM
00059       G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
00060       G4int &vecLen,
00061       const G4HadProjectile *originalIncident,
00062       G4ReactionProduct &currentParticle,
00063       G4ReactionProduct &targetParticle,
00064       G4bool &incidentHasChanged, 
00065       G4bool &targetHasChanged,
00066       G4bool &quasiElastic );
00067     
00068  };
00069  
00070 #endif
00071  

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