00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // Author: D. H. Wright 00030 // Date: 18 June 2007 00031 // 00032 00033 // Class Description: 00034 // Final state production model for K0L inelastic scattering 00035 // using the re-parameterized Gheisha model. 00036 00037 00038 #ifndef G4RPGKLongInelastic_h 00039 #define G4RPGKLongInelastic_h 1 00040 00041 #include <CLHEP/Units/SystemOfUnits.h> 00042 #include "G4RPGInelastic.hh" 00043 #include "G4RPGKZeroInelastic.hh" 00044 #include "G4RPGAntiKZeroInelastic.hh" 00045 #include "Randomize.hh" 00046 00047 00048 class G4RPGKLongInelastic : public G4RPGInelastic 00049 { 00050 public: 00051 G4RPGKLongInelastic() : G4RPGInelastic("G4RPGKLongInelastic") 00052 { 00053 SetMinEnergy( 0.0 ); 00054 SetMaxEnergy( 25.*CLHEP::GeV ); 00055 } 00056 00057 virtual ~G4RPGKLongInelastic(){ } 00058 00059 G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus ) 00060 { 00061 if(G4UniformRand() < 0.50) 00062 { 00063 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus); 00064 } 00065 else 00066 { 00067 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus); 00068 } 00069 } 00070 00071 G4RPGKZeroInelastic theKZeroInelastic; 00072 G4RPGAntiKZeroInelastic theAntiKZeroInelastic; 00073 00074 00075 }; 00076 #endif 00077 00078