G4PreCompoundDeexcitation.hh

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00026 #ifndef G4PRECOMPOUND_DEEXCITATION_HH
00027 #define G4PRECOMPOUND_DEEXCITATION_HH
00028 // $Id$
00029 //
00030 // Takes an arbitrary excited or unphysical nuclear state and produces
00031 // a final state with evaporated particles and (possibly) a stable nucleus.
00032 //
00033 // 20100922  M. Kelsey -- Remove convertFragment() function, pass buffer
00034 //              instead of copying
00035 // 20100926  M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
00036 
00037 #include "G4VCascadeDeexcitation.hh"
00038 #include "globals.hh"
00039 
00040 class G4InuclNuclei;
00041 class G4InuclParticle;
00042 class G4ExcitationHandler;
00043 class G4VPreCompoundModel;
00044 
00045 
00046 class G4PreCompoundDeexcitation : public G4VCascadeDeexcitation {
00047 
00048 public:
00049   G4PreCompoundDeexcitation();
00050   virtual ~G4PreCompoundDeexcitation();
00051 
00052   // Standard Collider interface (bullet is not used in this case)
00053   void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
00054                G4CollisionOutput& globalOutput);
00055 
00056   // Interface specific to pre-compound (post-cascade) processing
00057   virtual void deExcite(G4Fragment* fragment,
00058                         G4CollisionOutput& globalOutput);
00059 
00060 private:
00061   G4ExcitationHandler* theExcitationHandler;
00062   G4VPreCompoundModel* theDeExcitation;
00063 };
00064 
00065 #endif  /* G4PRECOMPOUND_DEEXCITATION_HH */

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