G4PolyPhiFace.icc

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00026 //
00027 // $Id: G4PolyPhiFace.icc 67011 2013-01-29 16:17:41Z gcosmo $
00028 //
00029 // 
00030 // --------------------------------------------------------------------
00031 // GEANT 4 inline definitions file
00032 //
00033 // G4PolyPhiFace.icc
00034 //
00035 // Implementation of inline methods of G4PolyPhiFace
00036 // --------------------------------------------------------------------
00037 
00038 inline
00039 G4VCSGface* G4PolyPhiFace::Clone()
00040 {
00041   return new G4PolyPhiFace(*this);
00042 }
00043 
00044 // ExactZOrder
00045 //
00046 // Decide precisely whether a trajectory passes to the left, right, or exactly 
00047 // passes through the z position of a vertex point in our face.
00048 //
00049 // Result is only determined within an arbitrary (positive) factor.
00050 //      > 0 to the right
00051 //      < 0 to the left
00052 //      = 0 exactly on top of
00053 // In 99.9999% of the cases, a trivial calculation is used. In difficult
00054 // cases, a precise, compliant calculation is relied on.
00055 //
00056 inline
00057 G4double G4PolyPhiFace::ExactZOrder( G4double z, 
00058                                      G4double qx, G4double qy, G4double qz, 
00059                                const G4ThreeVector &v, 
00060                                      G4double normSign,
00061                                const G4PolyPhiFaceVertex *vert ) const
00062 {
00063   G4double answer = vert->z - z;
00064   if (std::fabs(answer) < kCarTolerance)
00065   {
00066     G4ThreeVector qa( qx - vert->x + radial.x(),
00067                       qy - vert->y + radial.y(), qz - vert->z ),
00068                       qb( qx - vert->x, qy - vert->y, qz - vert->z );
00069     G4ThreeVector qacb = qa.cross(qb); 
00070 
00071     answer = normSign*qacb.dot(v)*(normal.y()*radial.x()-normal.x()*radial.y());
00072   }
00073   
00074   return answer;
00075 }

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