G4PSTermination3D.cc

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00026 //
00027 // $Id$
00028 //
00029 // G4PSTermination3D
00030 #include "G4PSTermination3D.hh"
00031 
00033 // (Description)
00034 //   This is a primitive scorer class for scoring Surface Current.
00035 //  Current version assumes only for G4Box shape, and the surface
00036 //  is defined at the -Z plane of the box.
00037 //   The current is given in the unit of area.
00038 //    e.g.  (Number of tracks)/mm2.
00039 //
00040 // Surface is defined at the -Z surface.
00041 // Direction                  -Z   +Z
00042 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
00043 //   1  IN                   ->|    |      fCurrent_In
00044 //   2  OUT                    |<-  |      fCurrent_Out
00045 //
00046 //
00047 // Created: 2008-08-14  Tsukasa ASO
00049 
00050 
00051 G4PSTermination3D::G4PSTermination3D(G4String name, 
00052                                      G4int ni, G4int nj, G4int nk,
00053                                      G4int di, G4int dj, G4int dk)
00054     :G4PSTermination(name),
00055      fDepthi(di),fDepthj(dj),fDepthk(dk)
00056 {
00057   fNi=ni;
00058   fNj=nj;
00059   fNk=nk;
00060 }
00061 
00062 G4PSTermination3D::~G4PSTermination3D()
00063 {;}
00064 
00065 G4int G4PSTermination3D::GetIndex(G4Step* aStep)
00066 {
00067   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
00068   G4int i = touchable->GetReplicaNumber(fDepthi);
00069   G4int j = touchable->GetReplicaNumber(fDepthj);
00070   G4int k = touchable->GetReplicaNumber(fDepthk);
00071   
00072   return i*fNj*fNk+j*fNk+k;
00073 }

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