G4PSSphereSurfaceFlux3D.cc

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00026 //
00027 // $Id$
00028 //
00029 // G4PSSphereSurfaceFlux3D
00030 #include "G4PSSphereSurfaceFlux3D.hh"
00031 
00033 // (Description)
00034 //   This is a primitive scorer class for scoring Surface Flux.
00035 //  Flux version assumes only for G4Sphere shape, and the surface
00036 //  is defined at the inside of the sphere.
00037 //   The current is given in the unit of area. 
00038 //    e.g.  (Number of tracks)/mm2.
00039 //
00040 // Surface is defined  at the inside of sphere.
00041 // Direction                  -Rmin   +Rmax
00042 //   0  IN || OUT            ->|<-     |      fFlux_InOut
00043 //   1  IN                   ->|       |      fFlux_In
00044 //   2  OUT                    |<-     |      fFlux_Out
00045 //
00046 // Created: 2007-08-14  Tsukasa ASO
00047 // 2010-07-22   Introduce Unit specification.
00049 
00050 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
00051                                G4int ni, G4int nj, G4int nk,
00052                                G4int depi, G4int depj, G4int depk)
00053     :G4PSSphereSurfaceFlux(name,direction),
00054      fDepthi(depi),fDepthj(depj),fDepthk(depk)
00055 {
00056   fNi=ni;
00057   fNj=nj;
00058   fNk=nk;
00059 }
00060 
00061 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(G4String name, G4int direction,
00062                                                  const G4String& unit,
00063                                G4int ni, G4int nj, G4int nk,
00064                                G4int depi, G4int depj, G4int depk)
00065     :G4PSSphereSurfaceFlux(name,direction),
00066      fDepthi(depi),fDepthj(depj),fDepthk(depk)
00067 {
00068   fNi=ni;
00069   fNj=nj;
00070   fNk=nk;
00071   SetUnit(unit);
00072 }
00073 
00074 G4PSSphereSurfaceFlux3D::~G4PSSphereSurfaceFlux3D()
00075 {;}
00076 
00077 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step* aStep)
00078 {
00079   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
00080   G4int i = touchable->GetReplicaNumber(fDepthi);
00081   G4int j = touchable->GetReplicaNumber(fDepthj);
00082   G4int k = touchable->GetReplicaNumber(fDepthk);
00083   
00084   return i*fNj*fNk+j*fNk+k;
00085 }

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